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Re: [Scenery] Moving Water
Posted: 22 Jun 2011, 10:23
by wiidesire-2
metoxys wrote:
I hope you realized that these waterfalls are just animated bik files of waterfalls
I know that's why I made a smiley.
I just want to say, even if in tm2 are no waterfals then you can make your own file to make it. That's one of the best things in tm: You can customize all things. So these waterfalls in the video are looking bad, but you could make it better

Re: [Scenery] Moving Water
Posted: 25 Jul 2011, 12:25
by Xbody
Yeah moving water/scenery would be really great!
Re: [Scenery] Moving Water
Posted: 25 Jul 2011, 12:55
by eie
Animated blocks seems like a good idea. As long as they don't interfere with the player and are only for the visual, I think it could work =)
Re: [Scenery] Moving Water
Posted: 28 Jul 2011, 22:55
by Enryx.xZ
Maybe birds
or some kinda airplanes
Re: [Scenery] Moving Water
Posted: 28 Jul 2011, 23:05
by ergo_one
Enryx.xZ wrote:Maybe birds
or some kinda airplanes
u can do something like that with ghost-cars

Re: [Scenery] Moving Water
Posted: 28 Jul 2011, 23:09
by Enryx.xZ
Well it would pretty simplier and lag-less if they are there by default. Maybe just the birds.
Re: [Scenery] Moving Water
Posted: 29 Jul 2011, 08:50
by isamu
ergo_one wrote:Enryx.xZ wrote:Maybe birds
or some kinda airplanes
u can do something like that with ghost-cars

I don't understand. How could you convert ghost cars into birds/airplanes?
Re: [Scenery] Moving Water
Posted: 29 Jul 2011, 09:07
by Chevron
When a ghost uses a model of a bird or an airplane.
Re: [Scenery] Moving Water
Posted: 30 Jul 2011, 13:49
by Rasque
I guess these ideas would kill the intention of low system requirements?
However its nice. Maybe could be optional, but I guess this is too late now

Re: [Scenery] Moving Water
Posted: 02 Aug 2011, 01:22
by banjee
yeah looks like were stuck with the ghost idea. anyone for making a bird 3d model?
