Slide marks

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maniaracer
Posts: 75
Joined: 16 Sep 2011, 12:30
Location: UK

Re: Slide marks

Post by maniaracer »

Smigles: Mentioning something for years and years is no reason for Nadeo to work on it
<3
serujio
Posts: 213
Joined: 08 Jan 2012, 22:12
Location: Brazil

Re: Slide marks

Post by serujio »

Xoroxxoz86 wrote: A response from Nadeo would be nice. If it's so difficult to implement - tell us please. :/
yeah, Hylis already said this is kinda tricky to do. It seems the wheels not spinning on some replays is related to this issue as well.
Last edited by serujio on 03 Aug 2013, 09:32, edited 1 time in total.
maniaracer
Posts: 75
Joined: 16 Sep 2011, 12:30
Location: UK

Re: Slide marks

Post by maniaracer »

The whole world of hurt scenario that is NO.:o

Hylis said NO. Please consider for next engine :teub:

:teub: racing is perfect
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abgematzt
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Re: Slide marks

Post by abgematzt »

maniaracer wrote:The whole world of hurt scenario that is NO.:o

Hylis said NO. Please consider for next engine :teub:

:teub: racing is perfect
Tm2 is the next engine! And this issue isn't new.
Nobody cares about TM if you didn't see whats going on. Thats an old problem. The game is a nicheness by comparison with other cheap or free titles. And why? You didn't see what happen.

The best way to watch out the skill ( example, how can i drive a track better?) are the slide marks. If i can see, on which point fast gamers starts the slide (or he drive thru without slide??), its a good way to train it.

TM2 is the next engine. We have pay for it. Now its the turn of Nadeo.
Last edited by abgematzt on 07 Aug 2013, 07:43, edited 2 times in total.
serujio
Posts: 213
Joined: 08 Jan 2012, 22:12
Location: Brazil

Re: Slide marks

Post by serujio »

anyways, on TM2 you can spectate better, closer, with the normal game cams, this is a huge improvement compared to TMNF far spec view.
Xoroxxoz86
Posts: 15
Joined: 22 Jul 2011, 15:05

Re: Slide marks

Post by Xoroxxoz86 »

well that's pretty much a matter of taste. imho - the far spec modes are way better for spectating matches / casting and keeping track of the driver field. but that's not the point. we just would like to see slide marks. for all camera angles. ;)
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eyebo
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Re: Slide marks

Post by eyebo »

If it's a priority for you, put it in your wishlist. This is the best way for Nadeo to know if it's a top priority for you or just something that would be nice to implement.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Hubby
Posts: 127
Joined: 15 Jun 2010, 18:30

Re: Slide marks

Post by Hubby »

+10000 !!
It's the perfect way for us noob racers to see how the lines are taken.
But Nadeo thinks this is not important (don't understand why, It's a RACE game after all) so I don't think it will be 'done' soon I'm afraid.
And yes, we've been asking for this feature for years already :roll:
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abgematzt
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Re: Slide marks

Post by abgematzt »

Thx eyebo for the link to wishlist.
Its posted there.

..and i post it every week. Flo have to be think about it for the next steps of the game in future. We need this... now! The time for changes are now with the new engine of TM2.
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