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Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 00:22
by eyebo
Thanks TMarc for translating that piece of news.
Sleep is always good.
Lack of sleep usually = more mistakes.
We will wait.
It's not like we have a choice.

Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 00:28
by Elmigo
TMarc wrote:Not necessarily, but they might have done an error when packaging the updates.
Hylis wrote in the French part that the missing blocks issue will be fixed tomorrow probably, after the team has got some sleep

Thanks for the information. I hope it'll be fixed tomorrow, even though I did not use the double tunnel blocks. I just want the new TrackMania back hehe.
Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 04:42
by stevenamtaan
Definitely have same issues of "DARKENED CARS"...
The "Aussie" green and gold/yellow car looks more like black and yellow/orange..
Also cars sounds have changed somewhat. For example, when watching an 'outro' with internal cam view, the car sounds more like a
blowfly than a V8...
Hope the Nadeo team can fix this ASAP....

Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 09:21
by TMarc
stevenamtaan wrote:Definitely have same issues of "DARKENED CARS"...
The "Aussie" green and gold/yellow car looks more like black and yellow/orange..
Also cars sounds have changed somewhat. For example, when watching an 'outro' with internal cam view, the car sounds more like a
blowfly than a V8...
Hope the Nadeo team can fix this ASAP....

which video card do you have? Perhaps it is not the same with all.
Did you add ManiaPlanet.exe to the list of applications known by your video card's driver?
Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 11:24
by skalamanga
I doubt it is a video card issue as i have the problem on my laptop and pc. Each has a different video card and no other program on either machine has been affected. If it is an issue on both machines then how does one go about adding maniaplanet to whatever list you are referring to?
I originally posted in this thread by mistake with the issue. I have since started a thread which contains screengrabs of the problem.
http://forum.maniaplanet.com/viewtopic. ... 59&t=15170
Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 11:47
by Lifesundeath
Every multiplayer game I try to play crashes right after it starts to load up (I have 2 HD7870's in crossfire, and they worked perfectly until the beta update). Storm works great, but none of Canyon, it's really making me

Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 12:27
by willie-maykit
So nice to see nadeo are working hard bring us these updates however since the update i can not see any custon avatars (only the standard flags) also non of the cars either custom or standard are showing in the game, ive done a cashe folder clean and also a new full re-install and still the same issue...also get kicked for not haveing blocks but it looks like nadeo are on that 1...any 1 else got these issues ?
Any help appreaciated.
THX
Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 17:25
by Alinoa
The issue linked to missing blocks should be fixed. Could you please give a try and tell us if this works for you?
Thank you very much

Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 20 Dec 2012, 20:52
by willie-maykit
Alinoa wrote:The issue linked to missing blocks should be fixed. Could you please give a try and tell us if this works for you?
Thank you very much

Not had any more issues with missing blocks since the 57meg update late this afternoon,

custom car skins and nadeo default car skins are still not visable but i expect that will also be fixed soon.
Our TKB server seems to be running ok with no disconnection for now (been on it for over 2hrs with no hickups)
BIG THX for getting that 57meg update to us so soon after all the issues with the main MP2 update,

lets just hope all issues will be fixed in the cumming days.
Re: ManiaPlanet 2 Beta 2.0 (Update)
Posted: 21 Dec 2012, 01:15
by Elmigo
Updated today...
The menu still looks different. Is it supposed to look like
this? Because I really don't know whether this is normal or not. The missing tunnel blocks are back though, and I don't seem to have any more issues.