Since beta update, Canyon crashes every time

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
Omnixor
Translator
Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Since beta update, Canyon crashes every time

Post by Omnixor »

all crashlogs are being uploaded directly to your servers?..
- staff head of ESL TM²Stadium -
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Since beta update, Canyon crashes every time

Post by Hylis »

Omnixor wrote:all crashlogs are being uploaded directly to your servers?..
crash informations, yes, but it is much more efficient to have them directly when required
Lifesundeath
Posts: 10
Joined: 20 Dec 2012, 11:44

Re: Since beta update, Canyon crashes every time

Post by Lifesundeath »

No clue how to get the crash data. Well it seems that canyon works fine on certain maps, because it just worked for a little while. But they changed maps and it crashed again. So I'm really bummed out. I guess I'll just try to play again in a month when they have all this junk sorted out. :(
User avatar
SuCCeSSoR-040
Posts: 84
Joined: 16 Oct 2011, 21:26

Re: Since beta update, Canyon crashes every time

Post by SuCCeSSoR-040 »

A bit late maybe but thanks so very much for this quick block fix.
You guys did a good job there. :thumbsup: :clap: :pil
User avatar
Alinoa
Posts: 4582
Joined: 14 Jun 2010, 11:55
Location: France, Paris
Contact:

Re: Since beta update, Canyon crashes every time

Post by Alinoa »

@Lifesundeath: Log crashes are located in My documents\ManiaPlanet\LogCrash.
Ubisoft Support
Your Player Page

More information about maniaplanet, support, contents, community activities: useful links

ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Lifesundeath
Posts: 10
Joined: 20 Dec 2012, 11:44

Re: Since beta update, Canyon crashes every time

Post by Lifesundeath »

Ok here is the most recent crash report. There was also a file that said freezedetect and only had "01601DA4" in the file. Here:

Code: Select all

[Win32] CmdLine="E:\ManiaPlanet\ManiaPlanet.exe"  
[Console](Info) Starting ManiaPlanet date=2012-12-20_19_50 Svn=48014 GameVersion=3.3.0...
[Sys] MainThreadId=4 984
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Sys] Gpu Memory DXGI
[Sys] Gpu Memory Video MBytes = 4 011
[Sys] Gpu Memory   Agp MBytes = 3 814
[Sys] "AMD Radeon HD 7800 Series"(0x1002,0x6818) with 8.17.10.1169 (aticfx32.dll)
[Sys] Gpu Memory guessing the dedicated is really faster (card)
[Sys] AMD CrossFire: 2 GPU(s) in AFR found.
[Sys] Windows version = Seven
[Sys] Os = Windows 7 Home Premium(7601.win7sp1_gdr.120830-0333) 64b
[Sys] Cpu = Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz @ 3 000MHz (bench)   (Nb=4)
[Sys] SSE2 = 1
[Sys] Physical memory = 16 331 Mb
[Sys] Windows GDI resolution = 1 920x1 080x32b
[Sys] ExeChecksum = 0xCE7ACE8B
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 21%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =  16 331 Mb  /  12 832 Mb
[Sys]   PageFile =  32 659 Mb  /  28 932 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 966 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 21%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =  16 331 Mb  /  12 823 Mb
[Sys]   PageFile =  32 659 Mb  /  28 930 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 957 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 576 Kb
 
[MemInfo] Memory fragmentation analysis
[MemInfo] system PageSize = 4kb, using large address space = yes
[MemInfo] The process has 12 Heaps:
    Heap 0 is a LFH (low-fragmentation) heap. ('X' This the DEFAULT process heap.)
    Heap 9 is a LFH (low-fragmentation) heap. ('#' This the heap used by the CRT.)
MappedFile n°0 (  3MB): \Device\HarddiskVolume3\Windows\Globalization\Sorting\SortDefault.nls
MappedFile n°1 (  9MB): \Device\HarddiskVolume3\Windows\Fonts\StaticCache.dat
MappedFile n°2 (  1MB): \Device\HarddiskVolume3\Windows\SysWOW64\en-US\KernelBase.dll.mui
MappedFile n°3 (  1MB): \Device\HarddiskVolume3\Windows\System32\wow64win.dll
MappedFile n°4 (  2MB): \Device\HarddiskVolume3\Windows\System32\ntdll.dll
HeapUsages         Total   Commited   Uncommit   Overhead
CrtHeap    =       9 130      8 792        328         14
DefaultHeap=         870        228        588         18
OtherHeap  =       2 986        385      2 200          5

Current thread stack usage: 40KB over 1 024KB (3%)

3 threads (3 stack retrieved)

Images     =      63 704
FileMapped =      14 336
Shareable  =      45 796
TotalHeap  =      12 984      9 403      3 116         35
Stack      =       3 072
PrivateData=      19 565
TotalMem   =     159 456
Map: 64MB per line (512KB per char)

Heaps:			#=Crt, X=Default, o=Other, +=Uncommited
Images:			I
Not Avaiblable:	-
Virtual Allocs:	C=Commited, R=Reserved, M=Mixed, '.' ','=Free
Bigger Free Blocs are:
  2 048MB
  1 162MB
  155MB
  128MB
  124MB
-RRRoIRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII+++++RRRCCCCCRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR++#+++#################00000 0x00000000
o+CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC111111111111111111RRRRCCCCCCC2,,,,,+o+,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x04000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x08000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x0C000000
I,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x10000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x14000000
I,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x18000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x1C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x20000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x24000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x28000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x2C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x30000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x34000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x38000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x3C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x40000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x44000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x48000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x4C000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x50000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x54000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x58000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x5C000000
,,,,,,,,,,,,,,,,,,,,IIIIIIII,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,II,,,,,,,I.... 0x60000000
.............I.................................................................................................................. 0x64000000
...................................III................I......................................................................... 0x68000000
.........................................................................................................................I.II... 0x6C000000
...............................IIIII............IIII....II..I...II..................................II.......................... 0x70000000
..............III3.IIIIIIIIIIIIIII,IIII,,,IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII,RRRR,,,,,,,,,444IIII....................... 0x74000000
................................................................................................................................ 0x78000000
................................................................................................RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR 0x7C000000
................................................................................................................................ 0x80000000
................................................................................................................................ 0x84000000
................................................................................................................................ 0x88000000
................................................................................................................................ 0x8C000000
................................................................................................................................ 0x90000000
................................................................................................................................ 0x94000000
................................................................................................................................ 0x98000000
................................................................................................................................ 0x9C000000
................................................................................................................................ 0xA0000000
................................................................................................................................ 0xA4000000
................................................................................................................................ 0xA8000000
................................................................................................................................ 0xAC000000
................................................................................................................................ 0xB0000000
................................................................................................................................ 0xB4000000
................................................................................................................................ 0xB8000000
................................................................................................................................ 0xBC000000
................................................................................................................................ 0xC0000000
................................................................................................................................ 0xC4000000
................................................................................................................................ 0xC8000000
................................................................................................................................ 0xCC000000
................................................................................................................................ 0xD0000000
................................................................................................................................ 0xD4000000
................................................................................................................................ 0xD8000000
................................................................................................................................ 0xDC000000
................................................................................................................................ 0xE0000000
................................................................................................................................ 0xE4000000
................................................................................................................................ 0xE8000000
................................................................................................................................ 0xEC000000
................................................................................................................................ 0xF0000000
................................................................................................................................ 0xF4000000
................................................................................................................................ 0xF8000000
...............................................................................................................................- 0xFC000000
[Gbx] Exe date = 20/12/2012 12:50, game name = ManiaPlanet, game build info = date=2012-12-20_19_50 Svn=48014 GameVersion=3.3.0
[Gbx] Log date = 20/12/2012 16:10:51.769
[Sys] GpuPerf found in E:\Docs\maniaplanet\Config\GfxDevicePerfs.txt
[Sys] GameConfigPreset = Fast
[Sys] GameConfigPreset = VeryNice
[CheckLag] CheckLags installed
[I18n] Language: en 'English'
[I18n] MsgCount: 2 931
[I18n] Encoding: Encoding
[Sys] GameConfigPreset = Fast
[Sys] GameConfigPreset = Fast
[Sys] UpdateFolderFilesFromRef 'E:\Programs\maniaplanet\PacksCache\', found 2 files.
[GameDataPacks] installed zip:  ManiaPlanet.zip
[GameDataPacks] installed zip:  ManiaPlanet_Skins.zip
[GameDataPacks] installed zip:  ManiaPlanet_Painter.zip
[GameDataPacks] installed zip:  ManiaPlanet_extras.zip
[GameDataPacks] installed pack: ManiaPlanet.pak (DFDDE02B350681C9D732977B48DD359BF8CE34DAF739DF9FDA270ECA4B511F6B)
[GameDataPacks] installed zip:  Titles.zip
[GameDataPacks] installed pack: Titles.pak (2C1251B8B8F80434DB82A4CF2F5E666AB3DD10BD6453BAB0E0D2E885E626C083)
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Gbx] CheckNetwork::DialogBox()
[Gbx] CheckNetwork::SetNetworkIsFireWallTested()
[Input] DirectInput initialized. 4 devices found.
[Input]   - Mouse / Mouse (11, int)
[Input]   - Keyboard / Keyboard (147, int)
[Input]   - Razer Nostromo / 01111532-0000-0000-0000-504944564944 (31, int)
[Input]   - XBOX 360 For Windows (Controller) / 028e045e-0000-0000-0000-504944564944 (16, int)
[Audio] OpenAl dll path: E:\ManiaPlanet\OpenAL32.dll
[Audio] Initialized, using device 'OpenAL Soft', sources = 253+3, EFX enabled. 
[Audio] OpenAl dll version: -1.-1.-1.-1
[Audio] ALC version: 1.1
[Audio] AL Version: 1.1 ALSOFT 1.15.1, Vendor: OpenAL Community, Renderer: OpenAL Soft
[Audio] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[Audio] Allocated 40 sources.
[Dx9] Adapter n°0 = AMD Radeon HD 7800 Series
[Dx9] Adapter n°1 = AMD Radeon HD 7800 Series
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Dx9] GpuInAfrCount=2
no change detected to E:\Docs\maniaplanet\Config\Dx9Caps_ATI_0x6818.Gbx
[Dx9] Downsample of MSAA'd 16x16 RenderTarget: Black=136, White=105, Gray=15
[Dx9] DirectX 9.0 initialisation succeded.
[Dx9] Using D3DX SDK 9.2
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "AMD Radeon HD 7800 Series"(0x1002,0x6818) with 8.17.10.1169(aticfx32.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 4.02e+003
[Dx9] Agp Memory MBytes = 3.81e+003
[Dx9] Device created in Windowed.
[Dx9] Dx9::DeviceCreate() done
[Hms] CPlugTreeVisualMip::s_ScaleZ = 2
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Hms] ShaderQuality=|ShaderQuality|Fast
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|High
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic  8x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapSizeMax=0
[Hms] MultiSampling=None
[Dx9] Starting fullscreen
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
no change detected to E:\Docs\maniaplanet\Config\Dx9Caps_ATI_0x6818.Gbx
[Win32] WM_SIZE=MAXIMIZED(1 920x1 080)
[Dx9] StartFullscreen 1920x1080 in 32b (A8R8G8B8) ---> Succeded
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Dx9] MemoryAgpUseFactor=0
[Vision] Overlay preloaded
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Net] DefaultServerUDPPort : 2 350
[Net] DefaultServerTCPPort : 2 350
[Net] DefaultClientUDPPort : 0
[Net] DefaultClientTCPPort : 0
[Net] DefaultP2PServerTCPPort : 3 450
[Net] ForceServerAddress : 0.0.0.0
[Net] ForceUseLocalAddress : 0
[Net] AllowSpectatorRelays : 1
[Net] BindAddress : 0.0.0.0
[Ctl] Could not find control 'ButtonStereoscopy' in frame FrameToolBar
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Console](Info) Loading cache...
[Console](Info) ...OK
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Net] IP Address : 192.168.1.5:2350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 127.0.0.1 - Port = 5 000
[Console](Info) Listening for xml-rpc commands on port 5000.
[TimeMs] Total=4 384 Static=17 WndCreate=1
--- 2 777 AppInit  CheckNetwork=2 399
------   378 CGbxApp::Init1  SetLogFile=1 CreateEngines=191 SetRegistry=145 SystemConfig=1 InstallGameResourcePacks=36
--- 1 588 CGbxApp::Init2 
------   127 InputPort
------    31 AudioPort COalAudioPort::ApplySystemConfig
---------    31 ret COalAudioPort::Init alcOpenDevice=4 ContextCreateAndPush+readversion=4 BinkAudio=22
------   184 ViewportCreate Vision::AllocateAndUploadTextures ???=158
------------    24 Static(CPlugFileGPU::Compile) 6 calls
------------    23 Static(CPlugFileGPU::CompileInternal) 3 calls
------------    26 ???
------   666 ViewportConfig  Viewport::ApplySystemConfig
---------   665 ret  Vision::AllocateAndUploadTextures ???=652
------------    13 ???
------    17 WaitingFrame
------------     2 Static(CPlugFileImg::TexelLoading) 1 calls
------------     3 Static(Dx9::UploadTexture) 1 calls
------   560 InitApp 
---------   248 LoadGameFile 
------------     7 Static(CPlugFileGPU::Compile) 19 calls
---------     1 GameApp::InitTunnel
---------   310 GameApp::Start 
------------   310 CtnGame::Start  LoadResources=195 LeaguesManager=6 ProfileScore=1
---------------   106 NetInitGame  ???=17 BrowseNetCache=2 LoadNetCache=76 UpdateNetCache=4
[Win32] WM_ACTIVATEAPP(1) received
[GameCtnApp] starting game.
[Menu] show menu frame 'FrameMenuStartUp'.
[Vision] Overlay preloaded
[TimeMs] Total=14(Viewport::Run)
---    14 ret 
------    13 Static(Dx9::UploadTexture) 1 calls
[CoreCmd] AsyncCmdBuffer n°22 'Update_MainLoop' ->Run() has taken 62 393ms ! (humantimer=66 688)
[Vision] Overlay preloaded
Warning : No default value for LoadFx "Weights" ((0,0,0,1) is used as default)
[TimeMs] Total=30(Viewport::Run)
---    30 ret
---------     5 Static(CPlugFileGPU::CompileInternal) 1 calls
---------     5 Static(CPlugFileGPU::Compile) 3 calls
---------    12 Static(Dx9::UploadTexture) 4 calls
---------     8 Static(CPlugFileImg::TexelLoading) 2 calls
[Dx9] Resuming fullscreen
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
no change detected to E:\Docs\maniaplanet\Config\Dx9Caps_ATI_0x6818.Gbx
[TimeMs] Total=35 Vision::AllocateAndUploadTextures
---    35 Create/PreLoad
---------    33 Static(Dx9::UploadTexture) 6 calls
---------    26 Static(CPlugFileImg::TexelLoading) 4 calls
[Dx9] Windowed 32b (A8R8G8B8) ---> Succeded
[CoreCmd] AsyncCmdBuffer n°22 'Update_MainLoop' ->Run() has taken 433ms ! (humantimer=70 753)
no change detected to E:\Docs\maniaplanet\Config\Dx9Caps_ATI_0x6818.Gbx
[TimeMs] Total=54(Viewport::Run)
---    54 ret  Vision::AllocateAndUploadTextures
------    35 Create/PreLoad
------------    33 Static(Dx9::UploadTexture) 6 calls
------------    24 Static(CPlugFileImg::TexelLoading) 4 calls
------    19 ???
[Win32] WM_SYSCOMMAND=MAXIMIZE
[Dx9] Starting fullscreen
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
no change detected to E:\Docs\maniaplanet\Config\Dx9Caps_ATI_0x6818.Gbx
[TimeMs] Total=34 Vision::AllocateAndUploadTextures
---    34 Create/PreLoad
---------    33 Static(Dx9::UploadTexture) 6 calls
---------    25 Static(CPlugFileImg::TexelLoading) 4 calls
[Win32] WM_SIZE=MAXIMIZED(1 920x1 080)
[Dx9] StartFullscreen 1920x1080 in 32b (A8R8G8B8) ---> Succeded
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Win32] WM_ACTIVATEAPP(1) received
[CoreCmd] AsyncCmdBuffer n°22 'Update_MainLoop' ->Run() has taken 62 253ms ! (humantimer=135 925)
Assert Failed in .\Source\InputEvents.cpp Line 253
	=> '!m_LockTimeLimit || OverwrittenValue.m_Time < m_LockTimeLimit' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(135939, 73672)
	Called from address 0x0040C98A
	Called from address 0x00D46434
	Called from address 0x00D46A34
	Called from address 0x00D4727A
	Called from address 0x00D4968D
	Called from address 0x00D4B247
	Called from address 0x00D4B39D
	Called from address 0x009B13B7
	Called from address 0x766262FA
	Called from address 0x76626D3A
	Called from address 0x76630D27
	Called from address 0x76630D4D
	Called from address 0x63DEA10F
	Called from address 0x63DEA407
	Called from address 0x63DEA471
	Called from address 0x63DE25EC
[Sys] Time is 16h 13mn 7s 469ms
Assert Failed in .\Source\InputEvents.cpp Line 253
	=> '!m_LockTimeLimit || OverwrittenValue.m_Time < m_LockTimeLimit' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(135939, 73672)
	Called from address 0x0040C98A
	Called from address 0x00D46434
	Called from address 0x00D46A34
	Called from address 0x00D4727A
	Called from address 0x00D4968D
	Called from address 0x00D4B261
	Called from address 0x00D4B39D
	Called from address 0x009B13B7
	Called from address 0x766262FA
	Called from address 0x76626D3A
	Called from address 0x76630D27
	Called from address 0x76630D4D
	Called from address 0x63DEA10F
	Called from address 0x63DEA407
	Called from address 0x63DEA471
	Called from address 0x63DE25EC
[Sys] Time is 16h 13mn 7s 470ms
[Win32] WM_ACTIVATEAPP(0) received
[Win32] Minimized
Assert Failed in .\Source\InputPortDx8.cpp Line 1500
	=> 'MBool2Bit(ShouldBeFocused) == MBool2Bit(m_IsFocused || m_FocusGainedTime)' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(136188, 136189)
	Called from address 0x0040C98A
	Called from address 0x00D4C195
	Called from address 0x00C94A54
	Called from address 0x00C62F0E
	Called from address 0x009B28F2
	Called from address 0x009B227B
	Called from address 0x009B23F7
	Called from address 0x00C980B6
	Called from address 0x751A33AA
	Called from address 0x77319EF2
	Called from address 0x77319EC5
	Called from address 0x00000000
End of stack...
[Sys] Time is 16h 13mn 7s 719ms
Assert Failed in .\Source\InputEvents.cpp Line 339
	=> 'UseCachedValue' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(136189, 136189)
	Called from address 0x0040C98A
	Called from address 0x00D45CC6
	Called from address 0x00D463AE
	Called from address 0x00D42BEC
	Called from address 0x00527A5A
	Called from address 0x00C94918
	Called from address 0x00C94A54
	Called from address 0x00C62F0E
	Called from address 0x009B28F2
	Called from address 0x009B227B
	Called from address 0x009B23F7
	Called from address 0x00C980B6
	Called from address 0x751A33AA
	Called from address 0x77319EF2
	Called from address 0x77319EC5
	Called from address 0x00000000
[Sys] Time is 16h 13mn 7s 719ms
Assert Failed in .\Source\InputEvents.cpp Line 384
	=> 'GetCountLimit() == 0 || Cached.Value.m_Time == 0 || _Time == 0' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(136189, 136189)
	Called from address 0x0040C98A
	Called from address 0x00D45DF0
	Called from address 0x00D463AE
	Called from address 0x00D42BEC
	Called from address 0x00527A5A
	Called from address 0x00C94918
	Called from address 0x00C94A54
	Called from address 0x00C62F0E
	Called from address 0x009B28F2
	Called from address 0x009B227B
	Called from address 0x009B23F7
	Called from address 0x00C980B6
	Called from address 0x751A33AA
	Called from address 0x77319EF2
	Called from address 0x77319EC5
	Called from address 0x00000000
[Sys] Time is 16h 13mn 7s 720ms
[Dx9] !! D3DERR_DEVICELOST !!
[Dx9] Device has been found LOST by CheckDeviceState/TestCooperativeLevel (app. is minimized)
[Win32] Restored
[Win32] WM_ACTIVATEAPP(1) received
Assert Failed in .\Source\InputPortDx8.cpp Line 1500
	=> 'MBool2Bit(ShouldBeFocused) == MBool2Bit(m_IsFocused || m_FocusGainedTime)' failed.
	@ Running (.\source\GameCtnApp_MainLoop.cpp:591) wait / t=(137723, 137724)
	Called from address 0x0040C98A
	Called from address 0x00D4C195
	Called from address 0x00C94A54
	Called from address 0x00C62F0E
	Called from address 0x009B28F2
	Called from address 0x009B227B
	Called from address 0x009B23F7
	Called from address 0x00C980B6
	Called from address 0x751A33AA
	Called from address 0x77319EF2
	Called from address 0x77319EC5
	Called from address 0x00000000
End of stack...
[Sys] Time is 16h 13mn 9s 253ms
Lifesundeath
Posts: 10
Joined: 20 Dec 2012, 11:44

Re: Since beta update, Canyon crashes every time

Post by Lifesundeath »

IT WORKS!!!! I just got the 5th update (about 20mb, beta2.0c), and so far so good, finished about 3 rounds of maps and zero problems. Also getting a solid 140fps!!!! :clap: :pil :3 Thanks Nadeo, much love from Texas!
User avatar
Alinoa
Posts: 4582
Joined: 14 Jun 2010, 11:55
Location: France, Paris
Contact:

Re: Since beta update, Canyon crashes every time

Post by Alinoa »

Good to hear it's resolved! And thank you for your input :thumbsup:
Ubisoft Support
Your Player Page

More information about maniaplanet, support, contents, community activities: useful links

ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest