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Re: Wow! BIK animations works! Is this for real?
Posted: 24 Dec 2012, 08:32
by rat_in_car
This should be fixed of course. But my suggestion is that TM2 should not care about extension, but about filetype when using image/sound/etc.
BTW. I am wonder what happens if I put something like this in AddURL field:
http://www.mytmsite.com/file.bik?fakevariable=file.bik
TM should change only last fake extension maybe? :)
A small workaround.
PS. I check this and it's even worse! TM changes fake extension as I think but there is not URL in file at all! Even if I used "Add URL" function! It will be easier for everyone if TM stops looking at extensions (then maybe stops change them). And I am really hope that TM programmers do not forgot to write locators in file every time if they're used!
Re: Wow! BIK animations works! Is this for real?
Posted: 24 Dec 2012, 13:29
by Harrison_rus
Patriot1 wrote:jonthekiller wrote:It's real
Hylis wrote:- bink support
It's not real

Ok you can use .bik but they are not animated because they are saved as .dds in the map.gbx.
Strange. My .bik file not animated, but from TMU animated...
Re: Wow! BIK animations works! Is this for real?
Posted: 26 Dec 2012, 11:58
by zootie
Patriot1 wrote:jonthekiller wrote:It's real
Hylis wrote:- bink support
It's not real

Ok you can use .bik but they are not animated because they are saved as .dds in the map.gbx.
You are right Patriot, that was the first thing I discovered.. TM converts it back to .dds . You can make locators until you are blue in face, it won't work ... yet

Re: Wow! BIK animations works! Is this for real?
Posted: 26 Dec 2012, 13:05
by Harrison_rus
But why then .bik of TMU in TM2 works? Or I do not understand something?
Re: Wow! BIK animations works! Is this for real?
Posted: 27 Dec 2012, 10:35
by zootie
Harrison_rus wrote:But why then .bik of TMU in TM2 works? Or I do not understand something?
It does work when you are building a track. But once you save the track, the animation is gone. Upon investigation I checked the gbx file and noticed the files were converted back to dds.. well so it seems. Loading the same track again after I saved it, the animated images are not there anymore...
Avatars seem to work, albeit no-one else can see custom cars or avatars at the moment.
Re: Wow! BIK animations works! Is this for real?
Posted: 24 Jan 2013, 18:46
by rat_in_car
New update and still unfixed.
Re: Wow! BIK animations works! Is this for real?
Posted: 30 Jan 2013, 15:26
by angry_duck
You're right, there was a bug when the maps were saved.
It will be fixed in next update.
Thank you for your feedback

Re: Wow! BIK animations works! Is this for real?
Posted: 30 Jan 2013, 15:42
by zarexz
rat_in_car wrote:Gamecache is mostly using for download/upload players resources (cars, avatars) not signs placed in map. And I'm talking about signs.
Of course the signs that are being loaded from a map come into your gamecache. Where else would they go? Everything that gets downloaded ingame is stored into the cache.
Re: Wow! BIK animations works! Is this for real?
Posted: 30 Jan 2013, 16:16
by HaagseSmurf
Bik animations used in avatars actually does work.
Bik animations used in tracks unfortunately do not work and i hope that will be indeed fixed in the next update.
Thx Angry Duck for your update as well
Greetz,
Re: Wow! BIK animations works! Is this for real?
Posted: 04 Feb 2013, 20:34
by rat_in_car
angry_duck wrote:You're right, there was a bug when the maps were saved.
It will be fixed in next update.
Well, next update... As I suppose, there is always "next" update? :) Like "tomorrow"? :P