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Re: Wow! BIK animations works! Is this for real?

Posted: 24 Dec 2012, 08:32
by rat_in_car
This should be fixed of course. But my suggestion is that TM2 should not care about extension, but about filetype when using image/sound/etc.

BTW. I am wonder what happens if I put something like this in AddURL field:
http://www.mytmsite.com/file.bik?fakevariable=file.bik

TM should change only last fake extension maybe? :)
A small workaround.

PS. I check this and it's even worse! TM changes fake extension as I think but there is not URL in file at all! Even if I used "Add URL" function! It will be easier for everyone if TM stops looking at extensions (then maybe stops change them). And I am really hope that TM programmers do not forgot to write locators in file every time if they're used!

Re: Wow! BIK animations works! Is this for real?

Posted: 24 Dec 2012, 13:29
by Harrison_rus
Patriot1 wrote:
jonthekiller wrote:It's real :yes:
Hylis wrote:- bink support
It's not real :(
Ok you can use .bik but they are not animated because they are saved as .dds in the map.gbx.
Strange. My .bik file not animated, but from TMU animated...

Re: Wow! BIK animations works! Is this for real?

Posted: 26 Dec 2012, 11:58
by zootie
Patriot1 wrote:
jonthekiller wrote:It's real :yes:
Hylis wrote:- bink support
It's not real :(
Ok you can use .bik but they are not animated because they are saved as .dds in the map.gbx.
You are right Patriot, that was the first thing I discovered.. TM converts it back to .dds . You can make locators until you are blue in face, it won't work ... yet :mrgreen:

Re: Wow! BIK animations works! Is this for real?

Posted: 26 Dec 2012, 13:05
by Harrison_rus
But why then .bik of TMU in TM2 works? Or I do not understand something?

Re: Wow! BIK animations works! Is this for real?

Posted: 27 Dec 2012, 10:35
by zootie
Harrison_rus wrote:But why then .bik of TMU in TM2 works? Or I do not understand something?
It does work when you are building a track. But once you save the track, the animation is gone. Upon investigation I checked the gbx file and noticed the files were converted back to dds.. well so it seems. Loading the same track again after I saved it, the animated images are not there anymore...

Avatars seem to work, albeit no-one else can see custom cars or avatars at the moment.

Re: Wow! BIK animations works! Is this for real?

Posted: 24 Jan 2013, 18:46
by rat_in_car
New update and still unfixed.

Re: Wow! BIK animations works! Is this for real?

Posted: 30 Jan 2013, 15:26
by angry_duck
You're right, there was a bug when the maps were saved.
It will be fixed in next update.
Thank you for your feedback :thumbsup:

Re: Wow! BIK animations works! Is this for real?

Posted: 30 Jan 2013, 15:42
by zarexz
rat_in_car wrote:Gamecache is mostly using for download/upload players resources (cars, avatars) not signs placed in map. And I'm talking about signs.
Of course the signs that are being loaded from a map come into your gamecache. Where else would they go? Everything that gets downloaded ingame is stored into the cache.

Re: Wow! BIK animations works! Is this for real?

Posted: 30 Jan 2013, 16:16
by HaagseSmurf
Bik animations used in avatars actually does work.
Bik animations used in tracks unfortunately do not work and i hope that will be indeed fixed in the next update.
Thx Angry Duck for your update as well :thumbsup:

Greetz,

Re: Wow! BIK animations works! Is this for real?

Posted: 04 Feb 2013, 20:34
by rat_in_car
angry_duck wrote:You're right, there was a bug when the maps were saved.
It will be fixed in next update.
Well, next update... As I suppose, there is always "next" update? :) Like "tomorrow"? :P