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Re: Canyon priorities
Posted: 22 Jan 2013, 15:54
by Filipe1020
You guys should fix how the menu on Canyon or Storm can be draggable, it's kinda weird yes, and some perfomance improvements on it too, it's heavier than before and everything else is fine, I just lose perfomance on the new menu itself.
Re: Canyon priorities
Posted: 22 Jan 2013, 15:58
by Omnixor
properly working autosaves, and possibility to ALWAYS see your PB while playing tracks in solo/localplay.
Re: Canyon priorities
Posted: 22 Jan 2013, 16:01
by spaii
Act 2 :
Object creation :
1. Can create StartLine, WayPoint, FinishLine, and Light objects (like Nadeo light blocks)
1. Possibilities to make objects with properties in xml (like in ShootMania, in editor there is properties mode)
ManiaScript :
1.Access all objects informations
1.Know if car is on ground, in water, in air (important for proposition below

)
General :
1. Player car can do big bubble gum for flying from an environment to another easily

Re: Canyon priorities
Posted: 22 Jan 2013, 16:31
by driftor
when i finish in rounds, i for example finish , it says im 6th, but im 5th
when im 8th, it says 9th etc.
Re: Canyon priorities
Posted: 22 Jan 2013, 16:39
by Mandark
What I would really like to see (I know it is not your priority and not very important) is a new background when making a car-skin or when selecting it. I know it is not very important but, I would like to see something like a garage as a background like how it was in TMS and TMN ESWC or maybe even on a canyon.. Dunno.
I would also like to see a platform podium block that can be placed in air, so it can be accessible for tracks that are only about platform blocks.
Re: Canyon priorities
Posted: 22 Jan 2013, 16:44
by w1lla
Canyon Priorities:
Gamemodes:
1) Alternate CupMode (Can be done by Maniascript(Tried myself but needs more testing

))
2) Add to Filter Gamemode: Script :
Maniascript:
1)
Properly fix in TextLib::TimeToText(); the Real Time like --:--.--- (Canyon, Valley and Stadium)
2) Possible to Let the Rules of the Gamemode come up at the Startline when pressing F1. Now you have to do it by going to ESC->HELP.
3) Possible to convert Shootmania Scripts towards Trackmania Scripts? Graphical its better for Relays and Streams?!(More attraction, more revenue

)
4) Possible way to redirect what happens on a server towards Twitter through a xmlrpc callback?! (Not sure if this is in development but AS IRC is supported through server controllers it might be handy to do this aswell... Or through a webpage )
GUI/HUD:
As posted by Driftor It seems that the CP handling for players has been slown down. This is affected also by the Time according that the ServerController passes through and the Client.
If you are in Fullscreen and want to search for a player in a country (Go To All->Players and with your mouse go over a player it seems the server he is on isnt properly shown!)
Spectator:
/s Is Used for Spectator or for anything else as /t is used for Team but it seems in Canyon everybody can see it....
What happened to
these variables?! Did they dissappear on purpose?!
Re: Canyon priorities
Posted: 22 Jan 2013, 16:45
by SiH13
Mediatracker:
Replays driven in solo/offline disappears after they reach the goal
Possible to have a horizontal "scroll bar" when zooming
UNDO/REDO!!
Possibility to select multiple tracks with windows commands (Ctrl + click and shift + click)
If I have 10 replays and merge 9 of them into one replay, open the 10th replay and try to import the 9 other replays that were merged into one file it doesnt work.
Lets say I want to create a camera, but its too laggy to create with all the cars so I make the camera on one of the replays and I want to import the other replays. The only option here is to import one replay at the time.
If I save the replay I made a camera on and try to open it together with the other replays it doesnt work either.
This worked in TMN.
-----
Misc:
More blocks =)
Freestyle and scenery
Re: Canyon priorities
Posted: 22 Jan 2013, 16:50
by Voyager006
Let's specify the MediaTracker a little.
Exporting a clip from In-Game and importing it to Intro will move all cam positions, adding these attributes:
X + 1024
Y + 96
Z + 768
Since ghosts doesn't move while editing in Intro slot, some people make complex intros with many ghosts in the In-Game slot instead. This bug, plus that sometimes the cam get anchored to wrong ghost, adds to the difficulty of making a proper intro.
off-topic: I guess JJ's topic got removed, can't find it either - it gives me this error:
Information wrote:You are not authorised to read this forum.
I don't get why there's no water in the thumbnails, too.
Re: Canyon priorities
Posted: 22 Jan 2013, 16:58
by haenry
Fix motion blur for screenshots in the mediatracker of a map.
Currently it only works, when you edit a replay

Re: Canyon priorities
Posted: 22 Jan 2013, 17:00
by TGYoshi
Severely increase the possibilities with TM's maniascript. It simply lacks at the moment and TM has mixed hardcoded and maniascript stuff.
Getting the car position, allowing multiple start points like in SM, etc. would severely increase the possibilities with maniascript.