My server is up to date with B3.0b -- I tweaked the older script, but the newer script wasn't available to compare it to (has it been moved to the .pak?) so I don't know what to correct.
Please advise... also, tell me if this is something I can start changing settings in the config file instead of tweaking the script. I changed the following:
1. Points to end a round: 150
2. Offzone radius set back to 8 instead of 16 (most of our maps were designed around the old offzone settings)
3. MaxDamage not checked when a hit is made, so that rails can work as one-hit eliminations again.
Thanks in advance (and do we need to move this question to a new thread?)
[B3][Display] Scores Table has weird boxes next to box label
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- fng_thatoneguy
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Re: [B3][Display] Scores Table has weird boxes next to box l
i'm not sure how to translate marker texts then..Eole wrote:Code: Select all
declare MyString = TextLib::Compose(_("Translate me: %1"), Player.Name); declare Manialink = """<label textprefix="$s$f0f" text="{{{MyString}}}" />""";
Code: Select all
"""<marker label="{{{Teams[BlockPoles[Id].Base.Clan-1].ColorText^_("Defend")}}}" pos="{{{Posi[0]}}} {{{Posi[1]}}} {{{Posi[2]}}}"/>""";
Code: Select all
"""<marker label="{{{TextLib::Compose("%1%2), Teams[BlockPoles[Id].Base.Clan-1].ColorText, _("Defend"))}}}" pos="{{{Posi[0]}}} {{{Posi[1]}}} {{{Posi[2]}}}"/>""";

Re: [B3][Display] Scores Table has weird boxes next to box l
I think that you have to use a temporary variable to use the compose function.
Re: [B3][Display] Scores Table has weird boxes next to box l
That doesn't make any difference :/Akbalder wrote:I think that you have to use a temporary variable to use the compose function.
Slightly Off topic: what's the point of
Code: Select all
Boolean CSmMode::UseAllies
- fng_thatoneguy
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Re: [B3][Display] Scores Table has weird boxes next to box l
I think I can fix my script if I can get access to the current one to compare with. Is this a possibility, Nadeo?

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Re: [B3][Display] Scores Table has weird boxes next to box l
If you set UseAllies to True, players on your server will be able to declare their buddies as allies in the chat window (the global one). At the moment, it's used in Elite lobbies to team people with their allies instead of random players.steeffeen wrote:Slightly Off topic: what's the point of?Code: Select all
Boolean CSmMode::UseAllies
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RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
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Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Re: [B3][Display] Scores Table has weird boxes next to box l
Thanks for the explanation.The_Big_Boo wrote:If you set UseAllies to True, players on your server will be able to declare their buddies as allies in the chat window (the global one). At the moment, it's used in Elite lobbies to team people with their allies instead of random players.steeffeen wrote:Slightly Off topic: what's the point of?Code: Select all
Boolean CSmMode::UseAllies

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