[B3][Display] Scores Table has weird boxes next to box label

Moderator: NADEO

User avatar
fng_thatoneguy
Posts: 722
Joined: 05 Jan 2011, 18:06
Location: That One Place
Contact:

Re: [B3][Display] Scores Table has weird boxes next to box l

Post by fng_thatoneguy »

My server is up to date with B3.0b -- I tweaked the older script, but the newer script wasn't available to compare it to (has it been moved to the .pak?) so I don't know what to correct.

Please advise... also, tell me if this is something I can start changing settings in the config file instead of tweaking the script. I changed the following:
1. Points to end a round: 150
2. Offzone radius set back to 8 instead of 16 (most of our maps were designed around the old offzone settings)
3. MaxDamage not checked when a hit is made, so that rails can work as one-hit eliminations again.

Thanks in advance (and do we need to move this question to a new thread?)
Image
User avatar
steeffeen
Translator
Translator
Posts: 2463
Joined: 14 Oct 2012, 16:22
Location: Germany

Re: [B3][Display] Scores Table has weird boxes next to box l

Post by steeffeen »

Eole wrote:

Code: Select all

declare MyString = TextLib::Compose(_("Translate me: %1"), Player.Name);
declare Manialink = """<label textprefix="$s$f0f" text="{{{MyString}}}" />""";
i'm not sure how to translate marker texts then..

Code: Select all

"""<marker label="{{{Teams[BlockPoles[Id].Base.Clan-1].ColorText^_("Defend")}}}" pos="{{{Posi[0]}}} {{{Posi[1]}}} {{{Posi[2]}}}"/>""";
or

Code: Select all

"""<marker label="{{{TextLib::Compose("%1%2), Teams[BlockPoles[Id].Base.Clan-1].ColorText, _("Defend"))}}}" pos="{{{Posi[0]}}} {{{Posi[1]}}} {{{Posi[2]}}}"/>""";
doesn't work :(
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

    ManiaControl, FancyManiaLinks
    Akbalder
    Posts: 1059
    Joined: 15 Jun 2010, 11:00
    Contact:

    Re: [B3][Display] Scores Table has weird boxes next to box l

    Post by Akbalder »

    I think that you have to use a temporary variable to use the compose function.
    User avatar
    steeffeen
    Translator
    Translator
    Posts: 2463
    Joined: 14 Oct 2012, 16:22
    Location: Germany

    Re: [B3][Display] Scores Table has weird boxes next to box l

    Post by steeffeen »

    Akbalder wrote:I think that you have to use a temporary variable to use the compose function.
    That doesn't make any difference :/

    Slightly Off topic: what's the point of

    Code: Select all

    Boolean CSmMode::UseAllies
    ?
      Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

      ManiaControl, FancyManiaLinks
      User avatar
      fng_thatoneguy
      Posts: 722
      Joined: 05 Jan 2011, 18:06
      Location: That One Place
      Contact:

      Re: [B3][Display] Scores Table has weird boxes next to box l

      Post by fng_thatoneguy »

      I think I can fix my script if I can get access to the current one to compare with. Is this a possibility, Nadeo?
      Image
      The_Big_Boo
      Posts: 1026
      Joined: 15 Jun 2010, 15:46

      Re: [B3][Display] Scores Table has weird boxes next to box l

      Post by The_Big_Boo »

      steeffeen wrote:Slightly Off topic: what's the point of

      Code: Select all

      Boolean CSmMode::UseAllies
      ?
      If you set UseAllies to True, players on your server will be able to declare their buddies as allies in the chat window (the global one). At the moment, it's used in Elite lobbies to team people with their allies instead of random players.
      OS: Win 7 Pro x64
      RAM: 2x4GB Corsair @ 1600MHz
      CPU: Intel i5 760 @ 3.6GHz
      Mobo: Asus P7P55D-E
      GPU: NVidia GTX 760 2GB
      HDD: WD Black 1TB
      Sound: VIA VT1828S (onboard)
      Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
      User avatar
      steeffeen
      Translator
      Translator
      Posts: 2463
      Joined: 14 Oct 2012, 16:22
      Location: Germany

      Re: [B3][Display] Scores Table has weird boxes next to box l

      Post by steeffeen »

      The_Big_Boo wrote:
      steeffeen wrote:Slightly Off topic: what's the point of

      Code: Select all

      Boolean CSmMode::UseAllies
      ?
      If you set UseAllies to True, players on your server will be able to declare their buddies as allies in the chat window (the global one). At the moment, it's used in Elite lobbies to team people with their allies instead of random players.
      Thanks for the explanation. :thumbsup:
        Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

        ManiaControl, FancyManiaLinks
        Locked

        Return to “Shootmania Storm Reports”

        Who is online

        Users browsing this forum: No registered users and 0 guests