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Re: [B3.1]Some textures are lowquality
Posted: 28 Feb 2013, 22:21
by TMarc
Omnixor wrote:-Zenit- wrote:i dont know why, but now its working .. .hmhmhmhmh x( i dont know why
I guess he doesn't know x)
lol yeah, but this is not the actually correct answer.
You know, people always complain when something is not working as expected.
When you ask them "What did you do?" then they always answer "Nothing, I swear, I don't know, I didn't change anything".
And if you keep asking them (you know the
5 whys method?

) finally they start remembering, mostly ashamed...
"ehm... I did this and this, but I never thought this could have caused it...

"
But agreed, in some cases, hidden Windows updates cause miraculuous things, from worsening the issues up to spontaneous healing

Re: [B3.1]Some textures are lowquality
Posted: 01 Mar 2013, 09:52
by Akbalder
Fix wrote:you don't have highest settings ^_^ (compatibility : light indes and lightmap bump add a lot visually (and remove a lot framepersecondy)
Which settings are you talking about?
Re: [B3.1]Some textures are lowquality
Posted: 01 Mar 2013, 14:10
by Fix
The screenshots show no normal map bumpmapping, so it's not the highest.
lightmap bump is automatically ON with the very nice settings (oops my bad, a while while ago it was a separate checkbox), but you can have a temporary lightmap that stores local light specularity.
(not saved on disk because it is heavy, so it's computed everytime you open a map, but it looks sexy).
launcher>advanced>compatibility>lightindex (bellow ultra lightmap)