The whole problematic here is, the game engine and that's why I think the Nadeo move to allow map import from nations is to be seem critical because the nations players do not know how to work with this restrictions in the gaming engine and therefore problems like the one you describe are bound to happen.
Hopefully you know get what I meant to say with my first answer.
If a map imported from nations shows this shadow problems, a map author can try to reduce the scenery that throws the shadows or reload the map in another mod with a different sun positioning (e.g. morning/evening) and then use the copy paste tool to turn the whole map until the sun brings lights into the shadow sections.tcq wrote:It simply means, that you need to redesign your maps according to the needs of the new engine and take the light/shadow calculations into account, when making a new map.
If both did now work, then this map simply does not fit the TM² version of stadium.
For example, in the mapping guide for TM2 canyon maps at ET generations we specially added a section for the lightning.
As there will be more blocks with the final release, I hope that there will be some light blocks that can be placed.tcq wrote:Bringing light
If you don't have much space, but need to add a light block (3-7-2), then you have multiple possibilities to do so.
Open TM2Unlimiter and place your light block, where you need it. Then select the colour of the light. The now placed block will create four poles, which might be disturbing in some sections of your map. To remove them, place the block 3-6-2. Even if it looks like, that this block kills the light, this isn't the case.
Another source of light could be, by placing the large mountain, to reflect the light back to the street. Works especially good in the sunset mood.
Furthermore, here are additional blocks which can help you to add light to your map (thx eyebo for this summary)eyebo wrote:3-7-1 has a light on the bottom of it. Use it for a roof block. 3-7-2 has a light on the side. Use it for a wall. This two blocks works in all moods and lights can be coloured.
The blocks below are sign blocks which emit light during all moods:
3-7-3, 5-1-4, 9-2-4, 9-3-1
The following blocks have lights on top of them. But these only work during Sunset and Night...
9-4-2, 9-4-3, 9-4-4
The big tanks emit light during Sunset and Night:
9-1-1, 9-1-2, 9-1-3
The pipe blocks have ends which emit light during some moods: 9-2-X
This radio tower emits light during Sunset and Night: 9-3-2
These blocks light up the area nicely during Sunset and Night: 5-4-1, 5-4-2, 5-4-3
Many other blocks have lights such as the GP blocks. Also 4-1-2 and 4-1-3 can be used next to your track to light it up on Sunset or Night tracks.
5-7-1 is a nice block to use on the borders of platforms on Sunset and Night tracks as it has a light on it.
The following blocks also have lights on them during Sunset and Night, but not very bright ones: 5-5-1, 5-5-2, 5-5-3
And don't forget about 6-1-2, 6-1-3, 6-5-2, and 6-5-3.. those arches in the dam blocks for cliffside roads. They put off light in Sunset and Night as well.
And of course 2-6-1 is a good source of light on Sunset and Night maps.