[Pending][B3.1][ML] 3D-Styles not working on Servers

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magnetik
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Re: [B3.1][ML] 3D-Styles not working on Servers

Post by magnetik »

Have you tried adding this code in your manialink:

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<stylesheet><frame3dstyles>
	<style3d id="ButtonNavHighlighted" model="Button" thickness="0.050" color="3f454a99" lightcolor="f05020" fcolor="3f454a99" flightcolor="f05020" fzoffset="0.009"/>
	<style3d id="ButtonHighlighted" model="WindowH" thickness="0.050" color="dddddd" lightcolor="00acfe" fcolor="dddddd" flightcolor="00acfe" fzoffset="0.030"/>
	<style3d id="ButtonC" model="Title" thickness="0.050" color="3A3A3A10" lightcolor="111111" fcolor="3A3A3A1a" flightcolor="00acfe" fzoffset="0.010"/>
</frame3dstyles><mood LAmbient_LinearRgb="0.020 0.040 0.056" LDir0_LinearRgb="0.672 0.429 0.266" LDir0_Intens="1.000" LDir0_DirTheta="140.000" LDir0_DirPhi="-60.000" LDir1_LinearRgb="0.939 0.880 0.799" LDir1_Intens="2.000" LDir1_DirTheta="71.600" LDir1_DirPhi="142.000" LBall_LinearRgb="0.004 0.004 0.004" LBall_Intens="1.000" LBall_Radius="20000.000" CloudsRgbMinLinear="0.040 0.025 0.050" CloudsRgbMaxLinear="3.500 2.767 1.693" FogColorSrgb="0.000 0.000 0.000" SkyGradientV_Scale="1.000" SelfIllumColor="0.000 1.000 1.000">
	<skygradient>
		<key x="0.05" color="fee199"/>
		<key x="0.2" color="fff7e8"/>
		<key x="0.3" color="976d48"/>
		<key x="0.45" color="4d1b24"/>
	</skygradient>
</mood></stylesheet>
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Re: [B3.1][ML] 3D-Styles not working on Servers

Post by m4rcel »

I tested it with my Tetris Manialink (which uses a lot of frame3dstyles and the mood tag), but neither on servers nor in titles you get the 3D-Styles.

Additionally, the ML gets stretched to fullscreen (typical for 2D-elements), and is not resized proportionally to 16:9 (typical for 3D-elements), so the 3D seems to be not applied at all.
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Re: [B3.1][ML] 3D-Styles not working on Servers

Post by steeffeen »

confirmed, doesn't help

p.s. i'm not sure wether it has already been reported or not, depending on background="" the positing of elements is also different -> elements with "title" are higher than with "stations"
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by Kegulf »

    Bump this post, still not solved!
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by Darkminus »

    Yep... I'd like to use them for my menu in my title pack, but problem is still here :/
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by Hylis »

    don't know when we will do it, still have to wait before other priorities for this
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by Kegulf »

    Hylis wrote:don't know when we will do it, still have to wait before other priorities for this
    Just want to point something out to you guys at Nadeo, atm the Storm title is filled with Obstacle servers, if you rush this problem, all those servers gets moved out of storm, which in turn, let's the regular modes of Storm come back :) Siege, Battle, Royal, Elite, and so on. I think it will work towards getting more people into the shooting aspect of the game :P I love obstacle, but shooting is fun as well :p (and I want the title up and running asap :p
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by Hylis »

    describe what would be the minimal things require to enable it please. We have tons of things to do, and only if we find a small hole in for the solution, we can look at it.
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    Re: [B3.1][ML] 3D-Styles not working on Servers

    Post by steeffeen »

    the thing he's concerned about is the fact that the stylesheet tag is completely ignored in custom title pack menus, additionally even the default styles aren't available in such menus

    but i must say that a quick dirty fix could destroy more things than it will repair
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      Re: [B3.1][ML] 3D-Styles not working on Servers

      Post by Hylis »

      We are currently working on having the cloud scene possible to pop up when browsing manialink ingame, also meaning that it can give access to the station browse & overlays from ingame. It should be the navigation support for the manialink.

      There is still questions to answer, but that's a main one I wished to share. First results arriving at the moment are confirming that we should be able to do it.
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