Re: [B3.1]Suggestion(??): Specular maps calculation for sunl
Posted: 04 Apr 2013, 12:00
Hmm the Normal map I used was actually already saved in 3Dc Normal Map format, only when I resaved it the amount of depth in the texture got reduced automatically which in turn reduced the amount of that weird reflection.
On the left you see the resaved texture and on the right the original one.
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
The resaved texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg
The original texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg
Seeing that the standard Nadeo textures look like this (very similar to the original texture):
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
and don't produce any such extreme glow I really don't know what's going on.
Sorry for this thread being such a mess
On the left you see the resaved texture and on the right the original one.
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
The resaved texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg
The original texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg
Seeing that the standard Nadeo textures look like this (very similar to the original texture):
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
and don't produce any such extreme glow I really don't know what's going on.
Sorry for this thread being such a mess
