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Re: [B3.1]Suggestion(??): Specular maps calculation for sunl

Posted: 04 Apr 2013, 12:00
by HawkGer
Hmm the Normal map I used was actually already saved in 3Dc Normal Map format, only when I resaved it the amount of depth in the texture got reduced automatically which in turn reduced the amount of that weird reflection.
On the left you see the resaved texture and on the right the original one.
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
The resaved texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg
The original texture ingame:
http://www.vinummusik.de/Trackmania2/Fo ... eflect.jpg

Seeing that the standard Nadeo textures look like this (very similar to the original texture):
http://www.vinummusik.de/Trackmania2/Fo ... exture.jpg
and don't produce any such extreme glow I really don't know what's going on.

Sorry for this thread being such a mess :oops:

Re: [B3.1]Suggestion(??): Specular maps calculation for sunl

Posted: 04 Apr 2013, 13:09
by Skeleton
Hi HawkGer mate, any chance of a link via pm to the whole mod so I can take a look to see what's going on?