i let two players join and leave and the following code produced the following result:
Code: Select all
***OnNewPlayer***
***
log("New"^Player.Id^Player.User.Id^Player.Login);
***
***PlayLoop***
***
foreach (Event in PendingEvents) {
switch (Event.Type) {
case CSmModeEvent::EType::OnPlayerRemoved: {
log(Now^Event.PlayerId);
}
}
}
