[Suggestions] Objects import options.

Discuss everything related to custom data creation.

Moderator: NADEO

User avatar
spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
Contact:

Re: [Suggestions] Objects import options.

Post by spaii »

Hylis wrote:FYI, static lights are already included in the possiblity to import object into items, but it's in our list to explain how to import static lights into items.
:yes: :clap: :thx:
User avatar
TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: [Suggestions] Objects import options.

Post by TitiShu »

We'll never be able to place object in height ????

I think that it was one of the more important think to add for custom objects/blocks with a common texture folder.... :cry: :cry:


Good news for light.... :thumbsup:
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
User avatar
meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
Contact:

Re: [Suggestions] Objects import options.

Post by meuh21 »

It is possible now :thumbsup: :
damien wrote: * ManualPivotSwitch : the pivot used to place the object won't change automatically; the only way to change it is to press 'tab' key

ex. if you want to let the user choose the pivot to use but prevent him from placing it on another item:

Code: Select all

<Options NotOnItem="true" ManualPivotSwitch="true" />
http://forum.maniaplanet.com/viewtopic. ... 73&start=0

And it is a great feature (we use it last year). Thanks Nadeo :thx:
Post Reply

Return to “Title Pack & Custom Data Creation”

Who is online

Users browsing this forum: No registered users and 2 guests