Valley first impressions

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Jasy
Posts: 13
Joined: 14 Apr 2011, 06:22

Re: Valley first impressions

Post by Jasy »

tuutti wrote:It's too similar to Canyon.. except you aren't allowed to slide ever.
+1
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Toninus
Posts: 268
Joined: 15 Jun 2010, 11:50

Re: Valley first impressions

Post by Toninus »

My first impression is that the car is really light ! It's like a polystyrene box filled with helium on wheels...
It's especially visible in A08, if you go too fast the car is dancing in the air...
Jasy
Posts: 13
Joined: 14 Apr 2011, 06:22

Re: Valley first impressions

Post by Jasy »

Where is the water effect?

+1 Rasque
Steve2911
Posts: 3
Joined: 17 Sep 2011, 17:25

Re: Valley first impressions

Post by Steve2911 »

Was quite enjoying it until I got to a map with trees. They take me from 40-50fps to <20fps. Is there an option to drastically reduce their impact that I'm not seeing? They seem to be the new grass from Stadium, only worse.
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niku
Posts: 85
Joined: 21 Jul 2010, 20:56
Location: Heidelberg, Germany

Re: Valley first impressions

Post by niku »

The handling is great, especially the offroad/dirt. Drifing is kinda hard, but i think it will be fun if you've mastered it.

Although not having tested the editor more than a hour the blocks are looking good.
The item mode (ramp) works almost perfecly and is just awesome. :thumbsup: Opens up so many new possibilities for Stunt/Freestyle/RPG and mapping in general.

Scenery blocks are great - a bit disappointed that you can't hit the rotor blades of the wind turbines, but I can understand why Nadeo didn't implemented that.

The car looks cool from the front, but a bit ugly from behind.

I like the sound/music (engine noise!)

From what I saw until now: Good job. Nadeo doesn't disappoints.

The only thing that I want now is mix-enx servers.
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Rasque
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Posts: 426
Joined: 07 Apr 2011, 02:49

Re: Valley first impressions

Post by Rasque »

Dat 3rd loop in B08 is awesome :3
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Valley first impressions

Post by riolu »

Jasy wrote:
tuutti wrote:It's too similar to Canyon.. except you aren't allowed to slide ever.
+1
+2, especially noticable on offroad, you lose control pretty fast just like in Canyon :/
Also Valley seems to be an environment where players with analog devices have huge advantages (again...), which is bad imo.
Stephen_yen
Posts: 35
Joined: 10 Nov 2012, 01:02

Re: Valley first impressions

Post by Stephen_yen »

Steve2911 wrote:Was quite enjoying it until I got to a map with trees. They take me from 40-50fps to <20fps. Is there an option to drastically reduce their impact that I'm not seeing? They seem to be the new grass from Stadium, only worse.
yeah same here, really annoying, they put like 30 tree's in one area and it makes the game lag.
xxTheGoDxx
Posts: 10
Joined: 18 Feb 2013, 01:40

Re: Valley first impressions

Post by xxTheGoDxx »

What Hardware do you use? CPU/GPU?
Stephen_yen
Posts: 35
Joined: 10 Nov 2012, 01:02

Re: Valley first impressions

Post by Stephen_yen »

I have an i3-2330m 2.20GHz, and a intel HD3000 graphics card with 4 gig of ram. Yeah, I know its not the best :P But I can play Canyon and Shootmania at a stable 50+ fps with no drops
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