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Re: Valley Car Source files
Posted: 08 Jul 2013, 13:56
by Fix
Details WireFrame Added.
Sorry about the uvs. I don't know yet what will be done on that subject.
Re: Valley Car Source files
Posted: 08 Jul 2013, 14:11
by zarexz
Next to the wireframe, some kind of a prelight for the details would be very much appreciated.
Re: Valley Car Source files
Posted: 09 Jul 2013, 01:08
by Miguel
Is there some UV Mapping problems on the hood of the MainBodyVeryHigh.dae file ?
I only get some king of average color of the whole file.
Re: Valley Car Source files
Posted: 09 Jul 2013, 11:36
by Fix
Miguel : I discovered that too, when I imported the .dae in 3dsmax to create the wireframes.
After investigation, It's because UV1 have been moved to UV2 (?).
Re: Valley Car Source files
Posted: 09 Jul 2013, 12:04
by zarexz
Does this mean you will fix the UV's Fix?
Re: Valley Car Source files
Posted: 09 Jul 2013, 15:52
by Demented
Re: Valley Car Source files
Posted: 09 Jul 2013, 20:14
by xrayjay
small supplement to be more precise: The deforming appears on MainBodyVeryHigh (@fix: but i guess you already know that)

(click for bigger size)
Re: Valley Car Source files
Posted: 04 Aug 2013, 19:00
by matsilagi_tmu
I wanna do the TM cars to GTA San Andreas, how can i get the Damage models for them?
Thanks.
Re: Valley Car Source files
Posted: 30 Jul 2014, 14:52
by Demented
It has been a year since this topic and I was wondering, will the distortion problem on Valley car ever be fixed? Some of my skins look really distorted.
Re: Valley Car Source files
Posted: 30 Jul 2014, 18:36
by Fix
It's not on the short term todo, but it's on a todo/wish.
I can't say if/when it is going to be fixed.