Forest FPS.

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orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Forest FPS.

Post by orangetuner »

2222222 wrote:Another idea, since you have a nvidia card could be to use adaptive vsync. Possibly tripple buffering+vsync if you are very close to 60 fps. I think my system runs slightly above 40 fps at the absolutely hardest parts of A06 with everything maxed out.

I hope Nadeo could do some forest optimization, since there is a big framdrop on only very rare places. It would be nice to be able to max out all tracks with always 60 fps with vsync.
thanks man!
going into nvidia control panel and selecting adaptive vsync totally worked for me, i have all graphics on high and i now get constant 60 fps in A06. the only down side is slight screen tearing which kinda sucks but waay better than having your game drop 60 to 30fps.

i hope this works for other people have similar issues.
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wiidesire-2
Posts: 1113
Joined: 26 Feb 2011, 22:47
Location: Germany

Re: Forest FPS.

Post by wiidesire-2 »

My system is in my signature.

I have 95-110 fps on "normal" blocks (highest settings) and in the forest I have about 85-95, so for me there isn't a huge drop fortunately
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orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Forest FPS.

Post by orangetuner »

wiidesire-2 wrote:My system is in my signature.

I have 95-110 fps on "normal" blocks (highest settings) and in the forest I have about 85-95, so for me there isn't a huge drop fortunately
i see that your cpu is oc to 4.6ghz, do you notice much of a difference between stock when you game?
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