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Re: [TitlePack] Interface

Posted: 19 Jul 2013, 15:22
by Darkminus
infarctus wrote:awesome work...Kind of title pack for title packs, but stil usefull. Just hope this title won"t be forgotten by the comuntiy in few months, since it seems really usefull for all the modders.
U shall find a way to make some constant advertisment for your mode, but honestly, i have no idea how :D
I think that the best way to make this popular is to let players talk about it. I'm not very good at communication, I'll need some help from others with that :)
djhubertus wrote:For me, it's useless. If I going to create title pack, i'd like to have custom menu, sounds, objects, logo etc. Here i can give only script to play ;)

All title packs for now are dead, less players playing, few players don't know what is it, how to install why it's in title pack, not in base.
I think that you didn't clearly understand my goal with this.
It's designed for people who doesn't want to bother with a title pack. That's the goal of this.
For example, for Melee I made a small modification to it by adding items. Why would I bother by creating a title pack just for it? I don't need custom sounds, I don't need custom blocks. It's just a simple Melee mode!
Here's what Interface is designed for.
I understand that you can find that useless, because you know how to create a title pack, how to add custom sounds, objects, logos etc... But keep in mind that not anyone knows how to do that. Moreover, it is also possible that they simply don't need them. That's why I created Interface.

Thanks for your sharing your opinion, though :)

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 16:12
by Akbalder
Nadeo could put the default items in the Storm title pack.
It would make the gamemodes with items more popular. ;)

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 16:37
by EXtraDonut
Aaaaah this is beautiful. This is pretty much what I wanted to happen in this game.

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 18:36
by djhubertus
Akbalder wrote:Nadeo could put the default items in the Storm title pack.
It would make the gamemodes with items more popular. ;)
And here is, what I gonna to say about that, for some players it's great but if nadeo put to base title objects or weapon switching on fly then your title pack will be dead, you know, the best solution is to make something new (custom lib etc.).

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 19:09
by Darkminus
djhubertus wrote:
Akbalder wrote:Nadeo could put the default items in the Storm title pack.
It would make the gamemodes with items more popular. ;)
And here is, what I gonna to say about that, for some players it's great but if adeo put to base title objects or weapon switching on fly then your title pack will be dead, you know, the best solution is to make something new (custom lib etc.).
I think a mode released on Storm is not the same kind of mode that are released in title pack (except for some excpetions). It has more a fun objective than a more serious one.
Moreover, I think "testing" a mode on Storm before creating a title pack is a good way to know if the mode will attract players or not.
Take a look at Obstacle by Steeffeen. He didn't create his title pack just after releasing his script. He made it because there are a lot of servers hosting this mode on Storm.
And I think it should be the same way for items based scripts.

:)

PS: You can use weapon Switch, on Storm. :)

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 19:53
by djhubertus
You can't change weapon via script on the fly, only after spawn etc. But not in playloop ;)

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 19:53
by TitiShu
Nice Title...
Darkminus wrote: Take a look at Obstacle by Steeffeen. He didn't create his title pack just after releasing his script. He made it because there are a lot of servers hosting this mode on Storm.
Hehe... there reasons are other xD... We are working on Tilte Packs (SpeedBall, Obstacle and an other) since few months....we are just waited to have enough stuff to put in (item/blocks/features/solo maps/etc...)

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 20:07
by steeffeen
TitiShu wrote:Hehe... there reasons are other xD... We are working on Tilte Packs (SpeedBall, Obstacle and an other) since few months....we are just waited to have enough stuff to put in (item/blocks/features/solo maps/etc...)
well that's not 100% of the story :D

Re: [TitlePack] Interface

Posted: 19 Jul 2013, 23:58
by TitiShu
I wouldn't say all the story... off course

Re: [TitlePack] Interface

Posted: 20 Jul 2013, 00:10
by Darkminus
TitiShu wrote:I wouldn't say all the story... off course
And this is not the point of this topic :D

But let's just say Obstacle is a very fun mode to play. ^^