This currently doesn't workHylis wrote: ↑23 Jul 2013, 10:20 You can paint on an high quality skin (a zip with all images, except the icon saved as tga)
If you save it with a file name starting with a #, you can then quickly convert it to playable skin with ctrl+P in the 'paint a car' menu. This convertion applies the vehicle occlusion mask (it's easier to modify the #version without this layer).
Painter HQ skin to dds
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Re: Painter HQ skin to dds
Re: Painter HQ skin to dds
What do you mean exactly? Please always be more specific. "It doesn't work" is not a valid and sufficient remark.VMan2002 wrote: ↑02 Feb 2019, 13:52This currently doesn't workHylis wrote: ↑23 Jul 2013, 10:20 You can paint on an high quality skin (a zip with all images, except the icon saved as tga)
If you save it with a file name starting with a #, you can then quickly convert it to playable skin with ctrl+P in the 'paint a car' menu. This convertion applies the vehicle occlusion mask (it's easier to modify the #version without this layer).
Did you also consider this?
I just tried and the painter is creating the new skin.Fix wrote: ↑24 Jul 2013, 17:31 -Replace SkinDiffuse.dds by SkinDiffuse.tga (4096x4096 if you want). in #MYSkinHD.zip.
-Paint your skin in the painter, it will save the .tga when you save the skin.
-Do not use the Prelight Layer.
-When happy, go back to the painter skin selection, select a # skin, and press ctrl+P. It will generate a new skin file named without the # (#MYSkinHD.zip==>MYSkinHD.zip). In this zip it is a downsized 1024x1024 SkinDiffuse.dds, with the PreLight Layer applied.
-In the Profile menu you can't select a # skin or skin with a .tga inside, however you will be able to select the generated skin.
So, what exactly is not working for you?
Re: Painter HQ skin to dds
I tried with LagoonCar by creating a skin with name starting with #, and replaced SkinDiffuse.dds with SkinDiffuse.tga, and when I clicked the "paint" button to enter the painter, it just loaded back into the car skin selector.
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