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Re: ManiaPlanet @ QuakeCon 2013

Posted: 03 Aug 2013, 17:01
by 51chicken
:? Shootmania needed something like this for a boost and it looks like it's just angering people even more...

Re: ManiaPlanet @ QuakeCon 2013

Posted: 03 Aug 2013, 19:55
by Lersion
Because nadeo flops more than a salmon.

Re: ManiaPlanet @ QuakeCon 2013

Posted: 04 Aug 2013, 11:16
by dreammyw0w
i dont know if this is something NADEO did,
But the casting was awefull. The 2nd dudes microphone didnt work. The video was lagging so much ( wasnt my connection )
The main caster gave away wrong information & couldn even mention where to download the game :/

Re: ManiaPlanet @ QuakeCon 2013

Posted: 04 Aug 2013, 18:14
by 51chicken
They put on the wrong maps and took forever to get it going too. All the potential new people got to see bugged shadows on every map, GJ ClanWarz. Probably that Jay guy who was smoking weed while I was on the phone with him to buy a server (not even joking). Guy cancelled my server and deleted my files for complaining about packetloss, glad to see he's involved in this game... :teub: And a game running at what looked to be 20 fps since they apparently forced them to use high quality.

Re: ManiaPlanet @ QuakeCon 2013

Posted: 04 Aug 2013, 21:57
by djhubertus
Decision to put bugged SM to Quake world are really bad. Again there will be poor promotion and hates from pro Quake players.