MAPS FOR ESWC

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Sephis
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Joined: 31 May 2012, 21:25

Re: MAPS FOR ESWC

Post by Sephis »

PapyChampy wrote: The game is diverse, and can feature awesome block constructions. We've seen enough basic castle blocks maps for a while.
And now we'll see those ugly red blocs everywhere. Awesome !
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PapyChampy
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Re: MAPS FOR ESWC

Post by PapyChampy »

I didn't ask for any of this, (Would have been less work not to make this selection and updating some maps.)

@ dreammyw0w : if the mappack were only composed of nadeo maps, I bet that players would have also complained. + I think it's important to offer maps from various builders.

Best interest of the game =/= best interest of a few Elite players. Even for the ESWC, because you also have to think about the metagame in the maps, spectating, comments of the casters, etc...
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On-Arap
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Re: MAPS FOR ESWC

Post by On-Arap »

Papychampy :
I don't get why you choose two of the strangest Bas's maps, and didn't look at other maps (like on I send you)
Bas make beautifull map, but not playable, so different but not in the good way.

I really hope this map pack isn't close, and some change will be done.
and I ask too some mappers if they can rework Collided, I'll try it, i'm sure this map can be better !

(as you said, you've to think about the metagame ... and you can't spectate a map like MindBlowing or the other one, too complicated for a newbie/spectator !)
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Ozon
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Re: MAPS FOR ESWC

Post by Ozon »

"OMG WHERE ARE THE MAPS WITH THE SEXY GRILLS; THEY'RE SO IMPORTANT FOR MY CAMPING"

Edit: I have played on bas and papy's maps alot and imo the maps are really fun after a bit of training.
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bas_ekkelenkamp
Posts: 188
Joined: 28 May 2012, 12:50

Re: MAPS FOR ESWC

Post by bas_ekkelenkamp »

I was mostly referring to most of papychampy's maps when I said "good".. Anyways..
idro wrote:you know a lot about making Trackmania/Obstacles maps and beautiful creations but not much about competitive FPS/Elite maps.
This is not true, I do know about competitive FPS and Elite maps and I do know how Elite is played competitively. First of all, I am in fact trying to make Elite maps which are actually playable even in a competitive scene. Ofcourse I know the gameplay is really really important when making an Elite map. For example in Mindcontrol, I went for a totally different structure as your usual Elite map, and with this I mean not only making it just look good, but gameplay-wise it is a whole lot different aswell.. Which I did on purpose. For example there are less random placed blocks but instead some larger designed structures, providing more anti-camp gameplay. Most of the Elite competitive maps existing today are really campable, for example a fence near the pole area, where the defender just camps for the whole round while laying some spam rockets. That's what I really don't like, just the same gameplay over and over again. I can't see what's fun in that for both playing and watching a stream of a match. Also this type of gameplay style doesn't really need too much "thinkingpower" (Don't get me wrong, there are lots of exeptions). I think what is upsetting some of you is that everyone is just so much used to this style of playing.

I've seen it happen within the competitive Elite community, lots of you guys think "different" means "bad", and just assuming it won't work in the first place, even if you just played a couple rounds on it or not even having tested the map at all. Everything takes a while getting used to, people had to get used to the other new maps in other mappacks when they were just released. It's a real pity seeing that the community is really close-minded about almost everything, while there is so much more possible in shootmania, and seeing everyone just playing on the same old boring ugly maps is kind of depressing to see for me.

Anyways, I appologise for trying to expand and explore shootmania's boundaries.
Have fun online, and good luck to all the future ESWC competitors.

p.s
(If any of you desire I can explain what my goal was while creating "assaulting them with cake" gameplay-wise)
mzhh
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Joined: 25 Jun 2012, 09:32

Re: MAPS FOR ESWC

Post by mzhh »

One say:
for example a fence near the pole area, where the defender just camps for the whole round while laying some spam rockets. That's what I really don't like, just the same gameplay over and over again.
the other:
In fact what's funny is that you will see even more "camping" on the new ones and I don't even need to explain why.

So, new maps force to camp or not? :/

i need to test it...

btw yes, explain what was your goal with cake map (i didin't test it)
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On-Arap
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Re: MAPS FOR ESWC

Post by On-Arap »

Things you trying to do aren't the things players will do.

You've no grills on your maps, it's cool, I don't like grill but I already find 3 safe/close pos near the Pole on MindBlowing where player can "camp".
then, 50% of your map is useless.

Things I learn from mapping is : If you have to explain the meaning of the map, it's not a good map.
I try a lot, and a lot of maps, different type, some very close, some very open, some with a lot of def pos, some with less.
Everytime I was thinking it was a good map, then I asked my friend to play it, and then I understand that my brain was gone to far.

By the way Bas : http://www.twitch.tv/on_arap/b/441177986
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bas_ekkelenkamp
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Re: MAPS FOR ESWC

Post by bas_ekkelenkamp »

idro wrote:How can the defenders not "camp" when the objective of the defence team is to defend the pole? Are you expecting them to just go around jumping like rabbits and firing blue balls at the attacker?

You have to have this playstyle if you want to win and at the end of the day the competitive scene of SM plays to win, even with these ridiculous lolhueg maps you will see "camping" because it's what works. In fact what's funny is that you will see even more "camping" on the new ones and I don't even need to explain why.
On-Arap wrote:You've no grills on your maps, it's cool, I don't like grill but I already find 3 safe/close pos near the Pole on MindBlowing where player can "camp".
then, 50% of your map is useless.
I did not mean to get rid of camping completely, ofcourse there gotta be plently of walls to hide behind, and a variation of more stuff. When I said camping I was more thinking of when a defender would just stick to one position for the whole round, or just sticking to the pole until the time runs out. I have seen this happen even more than I expected when watching a stream. As you've probably already seen on Mindcontrol I used the thin black lights around the pole. These will only cover a defenders feet and small part of its legs, making themselves vulnerable if they try to hide behind it.
On-Arap wrote:I really hope this map pack isn't close, and some change will be done.
and I ask too some mappers if they can rework Collided, I'll try it, i'm sure this map can be better !
It's not allowed to upload reworks of already existing maps to mania-exchange unless you have the permission from the author. You should maybe ask papychampy to update it, he's probably the best choice for the job. :-)
On-Arap wrote:By the way Bas : http://www.twitch.tv/on_arap/b/441177986
Thanks a lot for the video, very much appreciated. :thumbsup:
I'll fix it soon.


p.s
It's really making me sad you guys are saying all these things without even having tested it :(
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