Is the Valley car French ??

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Demented
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Re: Is the Valley car French ??

Post by Demented »

tcq wrote:If you have a look back at TMU, rally was THE noslide environment and maybe valley tries to follow up in its steps.
It does feel like that.
Ironically, Rally in TM is the ONLY environment I never cared for. Love the graphics, Didn't love the physics. It kind of feels like driving a Go-Kart. (which would be good in a Go-Kart environment). I actually made many tracks in the TM Rally environment but I used the Coast car physics.

~To be clear though, I do Love Valley, but could love it more.~
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Whitestar
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Re: Is the Valley car French ??

Post by Whitestar »

tcq wrote:
Whitestar wrote:I agree with you that the car is really disappointing on tarmac/asphalt. You lose ALL speed if you slide.
Not cool!
*flame answer*
Oh my god, the car looses speed if I slide. Go play stadium or canyon.
*flame answer end*
?????
I'll play all three if that's ok with you. :pil
tcq wrote: TM2 is a different setting and the handling is supposed to be different between the different titles. Stadium is a slide environment, Canyon is a slide environment. So now its time for a noslide environment. So either you like it or not, but the diversity is needed. If you don't like valley, nobody forces you to play it. Problematic with the title system introduced by nadeo is that you can't decide if you want to play one environment without feeling like you got ripped off, as you paied for it already. In the past, you could decide because you were offered 3 environments (TM, TMS) to chose from. Maybe demos will arrive in time for TM2, but for now the feeling persists.
:lol: All I did was give my opinion on the tarmac handling. This whole paragraph seems to be you assuming what opinions I have, although I never said anything about it. Or maybe it's targeted at the OP?
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stevenamtaan
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Re: Is the Valley car French ??

Post by stevenamtaan »

@tcq - thankyou for your views and detailed explanations.. :)

My intentions for this post are not meant to create any conflict or tensions, just to try and get a broader view and understanding of how other players/drivers feel in regards to Valley’s handling.

Yourself , Demented , myself and many others have been playing/driving /building in TM for several years and have made choices on the various envi's in TM1. We made choices on the different envi's based on what each individual preferred depending on gameplay/physics. As 'demented' states he liked the graphics in Rally but disliked the physics. We could also at times have enjoyed playing on tracks of our less favored envi's . TM1 to me was a more "micro machine" type racer (rally, desert, snow, island, bay) except perhaps for Coast and Stadium and I had fun driving in all envi's depending upon the map/track.

And so now TM2 has moved into the next generation of gameplay and physics with a different game engine , far superior graphics , greater detailing of blocks and scenery elements than that of TM1. The inclusion of Stadium into TM2 gains a facelift in graphics and additional block sets. For both the Canyon and Valley cars there is a much more 'realistic' look in these vehicles and I had hoped that the gameplay for these cars within their environments could have been more 'realistic' and driver friendly.
For myself , I can adjust to these changes and adapt to Valley's gameplay and find maps/tracks on MX that are fun to drive and enjoy.
A major concern would be for any newcomer to TM2. For example – someone who has never before heard of or played TM comes across a website (maniaplanet) and then purchases Valley only to become extremely disappointed because they found the driving/learning curve for Valley to be too difficult .. :cry: There are also those that could/would enjoy Valley's gameplay .

It would be interesting to read the views and opinions from some of the newer players of TM especially those that have only just recently discovered these games.. ;)
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Whitestar
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Re: Is the Valley car French ??

Post by Whitestar »

Good post stevenamtaan.

Personally I don't really need more "realistic" car handling in Valley. Only a little adjustment of the drifting ability. But hey, I can live with the way it is now also. :)
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stevenamtaan
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Re: Is the Valley car French ??

Post by stevenamtaan »

Whitestar wrote:Personally I don't really need more "realistic" car handling in Valley. Only a little adjustment of the drifting ability. But hey, I can live with the way it is now also. :)
A beta for Valley could have allowed a great deal of imput from the community and its players/builders to accummulate many positives and negatives to find a more suitable balance for Nadeo. Afterall , were the ones whom Nadeo want to buy their games.. :roll:

The envi itself is realistic more than enough (it is a game) - looks beaut with nice hills , trees , grass , cornfields , barns , farm houses , wind turbines ,etc and then theres all the building/road surfaces. I like most of the cars handling and totally agree about a "little adjustment of the drifting abilities" especially for tarmac/ashpalt , offroad/dirt and grass. I usually find that it takes about 2 - 3 times longer to set a reasonable time in Valley as i'm hitting the 'RESTART" more often than the other envi's. It is no easy task ,i'm sure , to try and satisfy all desired levels. Some might say that if there were adjustments to the handling it would be just like Canyon .. :shock:
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tcq
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Re: Is the Valley car French ??

Post by tcq »

Whitestar wrote:
tcq wrote:
Whitestar wrote:I agree with you that the car is really disappointing on tarmac/asphalt. You lose ALL speed if you slide.
Not cool!
*flame answer*
Oh my god, the car looses speed if I slide. Go play stadium or canyon.
*flame answer end*
????? I'll play all three if that's ok with you. :pil
Of course it is. This was just an overly emphasised sarcastic answer to your statement, that's why I put the stars around it ;)
Whitestar wrote: :lol: All I did was give my opinion on the tarmac handling. This whole paragraph seems to be you assuming what opinions I have, although I never said anything about it. Or maybe it's targeted at the OP?
This paragraph was more or less a mixture of both, as you assumed correctly. First it was pointed at you, turned then out to be at the OP and in the end I was to lazy to rephrase it properly. I apologise for this confusion.
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TGYoshi
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Re: Is the Valley car French ??

Post by TGYoshi »

stevenamtaan wrote: Btw - will be interesting if you feel the same about Valley in a year or two (insanely boring and repetative) ??
Heh, I felt this after about a week or two after Canyon's release. I never really got into it except for trial-ish maps, the constantly sliding is not really my thing.
Stadium's tech somehow feels better and more deep (even though I'm not really a stadium player either) while Canyon's sliding feels boring.

I love how Valley's dirt is challenging though. I do think that the tarmac driving is easy and lacks depth, but that's why I prefer dirt 8-) . I don't think drifting should be a common thing again like in Canyon/Stadium. Autodrift (which does slow you) like in Coast might add some more depth though, but I don't think there's need for that since it would take away many possibilities for fullspeed maps.
Does not diversity mean/bring many varying styles - drift - no drift - tech - fullspeed - etc . For me , Canyon offers a far greater diversity than Valley.
Imo Canyon's only normal racing type is speedtech. Fullspeed Canyon works but it feels even more boring to me then speedtech due to insanely wide turns and horrible wallride- and loopphysics.
Valley is a great offroad/'tech (slow down..)'/fullspeed/... environment. They're somewhat equal but Canyon certainly does not offer a far greater diversity than Valley, if not less.
Comes down to opinion again anyway.
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TMarc
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Re: Is the Valley car French ??

Post by TMarc »

With every environment - or now called title - Nadeo created unique new car physics.
Valley is not easy to drive at first, you need a bit of training, but it is the part of the challenge, of discovering this new game.
You can drift a bit with the Valley car, but it loses lot of speed very much - the key here is to brake only very short and steer. Also the trajectory on dirt paths has to be chosen well if you don't want to slide away.

And knowing well real French cars ( I can tell you, as I have one 8-) ) Valley car is definitely not French except its creators (Nadeo) is :lol:
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Whitestar
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Re: Is the Valley car French ??

Post by Whitestar »

tcq wrote: Of course it is. This was just an overly emphasised sarcastic answer to your statement, that's why I put the stars around it ;)
This paragraph was more or less a mixture of both, as you assumed correctly. First it was pointed at you, turned then out to be at the OP and in the end I was to lazy to rephrase it properly. I apologise for this confusion.
Ah, ok got it. No worries. ;)
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stevenamtaan
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Re: Is the Valley car French ??

Post by stevenamtaan »

TGYoshi wrote:
stevenamtaan wrote: Btw - will be interesting if you feel the same about Valley in a year or two (insanely boring and repetative) ??
Heh, I felt this after about a week or two after Canyon's release. I never really got into it except for trial-ish maps, the constantly sliding is not really my thing.
Stadium's tech somehow feels better and more deep (even though I'm not really a stadium player either) while Canyon's sliding feels boring.
Comes down to opinion again anyway.
Thx for your views TYGoshi .. you are correct as we all have the right to choose for ourselves what best suits our personnal desire whether it be fullspeed , speedtech , tech , offroad , etc , etc within these games.. :thumbsup:

@Tmarc - ty for your imput also.. ;)
Tmarc wrote:And knowing well real French cars ( I can tell you, as I have one 8-) ) Valley car is definitely not French except its creators (Nadeo) is :lol:
What !!!!!! a German driving a French car ?? insane.. :mrgreen:

I had several ideas for a topic post and thought this to catch attention more so than something like - "Hey - whats your feelings on Valley handling ??"
Thanx again , no hard feelings intended.. :D
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