@tcq - thankyou for your views and detailed explanations..
My intentions for this post are not meant to create any conflict or tensions, just to try and get a broader view and understanding of how other players/drivers feel in regards to Valley’s handling.
Yourself , Demented , myself and many others have been playing/driving /building in TM for several years and have made choices on the various envi's in TM1. We made choices on the different envi's based on what each individual preferred depending on gameplay/physics. As 'demented' states he liked the graphics in Rally but disliked the physics. We could also at times have enjoyed playing on tracks of our less favored envi's . TM1 to me was a more "micro machine" type racer (rally, desert, snow, island, bay) except perhaps for Coast and Stadium and I had fun driving in all envi's depending upon the map/track.
And so now TM2 has moved into the next generation of gameplay and physics with a different game engine , far superior graphics , greater detailing of blocks and scenery elements than that of TM1. The inclusion of Stadium into TM2 gains a facelift in graphics and additional block sets. For both the Canyon and Valley cars there is a much more 'realistic' look in these vehicles and I had hoped that the gameplay for these cars within their environments could have been more 'realistic' and driver friendly.
For myself , I can adjust to these changes and adapt to Valley's gameplay and find maps/tracks on MX that are fun to drive and enjoy.
A major concern would be for any newcomer to TM2. For example – someone who has never before heard of or played TM comes across a website (maniaplanet) and then purchases Valley only to become extremely disappointed because they found the driving/learning curve for Valley to be too difficult ..

There are also those that could/would enjoy Valley's gameplay .
It would be interesting to read the views and opinions from some of the newer players of TM especially those that have only just recently discovered these games..
