IDEA : 1 spawn per defender
The mapper does not only make the map. He also selects 3 spawn-points/checkpoints.
1 defender spawns on 1 spawnpoint.
( The difference is that not all 3 defenders spawn in the same spawn. )
How it works:
- Before the round starts each defender has to choose where he will spawn ( = part of the tactic )
-->
Who is better at the pole?
-->
Who is a better agressive defender?
Example :
- 1 defender spawns near to the pole ( he will probably be the last man standing )
- 1 defender spawns somewhere left on the map on a high position ( covering left )
- 1 defender spawns a little closer to the attacker on the right ( = a little more risky / agressive & he covers the right side of the map. He will probably die first or do the most damage. )
Other possibilities :
- The defender does not know at which of the 3 points he will spawn exactly. It is randomized.
- The mapper can add more than 3 spawnpoints. All 3 defenders wont know where they will spawn.
( I already hear someone saying : "THIS IS LUCK & RANDOM" , but remember its the mapper his job to place the spawnpoints at the right places )
Why?
- No spawncamping
- Not all 3 defenders are around the pole
- Possiblilty for bigger maps ( i dont think this is necessary tho )
- Defenders are forced to play differently. Defenders that spawned far away from the pole need to find a way to rotate back = dynamic play.
- Who knows what kind of tactics/creativity will come out of this??
PS : This does not change Elite a lot. Defenders could easily fall back to their regular positions.
I would like to test this idea!!
Any feedback is welcome.

The neverending waiting game has to stop.