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Re: Nadeoimporter : No joints

Posted: 08 Jan 2014, 15:47
by damien
hi again
after inspection, there are 2 bugs:
1. the "no joint" error when using skelgeneric
2. the improper import of sintel when using skelgeneric.

bug 1 is fixed in this version : http://files.maniaplanet.com/tools/Nade ... _09_17.zip
bug 2 isnt fixed, but might be due to the particularity of the sintel model : some joints may not influence any vertex, and may therefore be skipped during import, causing animation errors.
the toad works ok, and other custom models have been reported to work ok.

tell me if this version allows you to go on.
otherwise, I'll try to fix the issue.

thanks again for your support,
damien

Re: Nadeoimporter : No joints

Posted: 09 Jan 2014, 13:50
by spaii
:thumbsup: :thx: