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Re: Unwrap UVW (how to right put texture)

Posted: 11 Oct 2013, 18:54
by alividerci
chco wrote:So it's not about how many textures, just better high resolution textures to begin with.
E.g. If you make a stone cube 25x25m, do not use a stone texture that is really lo-res (like 200x200 pixels), but make sure it is more like 2000x2000 pixels.

Have a look here : http://www.cgtextures.com/
alividerci wrote:i'm really searching a long time...but i have idea how to make more textures on object ;)
thx :thumbsup: