Ask A Dev Event! Submit Your Questions Now!

Discuss everything related to Trackmania 2.

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Tipiizor
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by Tipiizor »

Why online servers of Title Packs are hidden from main list although hundred of empty servers are listed...
Could help title pack makers to get more visibility.
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A.Palabrsky
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by A.Palabrsky »

I often have the feeling that nadeo releases 1 game, and then immediatly works on the next game without putting much effort in solving the previous' game issues. It feels like there is a team who does it's best to update the game the right way, but the team is completely understaffed...

I may be totally wrong, but how do you really work ?
Cervisia
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Joined: 20 Oct 2013, 02:25

Re: Ask A Dev Event! Submit Your Questions Now!

Post by Cervisia »

1. Why are some known bugs, like the landing-bug, not fixed?

2. I've watched the development of active players for some time and to be honest the number of players scares me. TM2 is a competitive game but without players you can compete with there is no point in playing. As a result many servers are empty and many players quit playing. For me it seems like TM2 is slowly dying. So I wonder if a free-to-play version is planned to attract new players to keep the game alive!!!
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Harrison_rus
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by Harrison_rus »

1) Will the Action Editor to support items/blocks. Would it be possible to create a new animation for the car, and not only for the character to shootmania?
2) How long should you wait to get the game has a particle spray from the water?
3) Will there be surrounded by "Canyon" cosmetic improvement graphics? And will the changed sound of the engine of the car? (In the old trailer in the cars were roaring motors)
4) Why in the canyon has been removed from the main menu music, which was up 2.0 ManiaPlanet? It is in the archive, but not used.
5) Will the Solo mode in offline?

Sorry for google... :oops:
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riolu
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by riolu »

Harrison_rus wrote: 2) How long should you wait to get the game has a particle spray from the water?
4) Why in the canyon has been removed from the main menu music, which was up 2.0 ManiaPlanet? It is in the archive, but not used.
5) Will the Solo mode in offline?
+1 on these points.

Also I'd like to know:
1) if you guys are planning to revamp the ManiaPlanet interface some day since it definitely needs some improvements here and there concerning usability.
2) What's the difference between developing a TM1 environment and a TM2 environment? I remember some dev said it takes up to 10x longer to create a TM2 envi - I'm wondering why.
3) How will the Action Maker work? Are we going to have "blocks" like in the Mediatracker or does it need some knowledge how ManiaScript works?
4) It has already been mentioned 10291 times, but - slidemarks in spec...when will we see them?
5) Any plans of getting more people into the game? (especially in Valley which is almost "dead" if you have a look at online activity)
6) Something what might not be in everyone's interest, but: We were able to import the Tornado from Royal into Canyon and Stadium with a simple trick, now it doesn't work anymore. Did you intend to fix that "bug" or was it something you didn't even know? imo that "bug" offered some great options for movie making :)

:thumbsup:
katerbarg
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Joined: 05 Sep 2013, 17:58

Re: Ask A Dev Event! Submit Your Questions Now!

Post by katerbarg »

HI. If you want much money, games must cost few than now. If other way you will died :teub:
tomeqf
Posts: 21
Joined: 20 Jul 2012, 08:38

Re: Ask A Dev Event! Submit Your Questions Now!

Post by tomeqf »

znik wrote:1. In terms of E-sport and competition; TrackMania Nations ESWC was made particularly for this purpose. As it stands today, TMNF is the most popular racing game for events to pick up. We see E-sport being one of the most popular growing market for games to become known and popular. Does NADEO have any ambitions of developing the E-sport aspect of TM2S any further? Or will they continue rely on community based progress?

A great example here is Valve and their marketing strategy with DotA 2.
Bumping this question. I'm also curious about this.
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Johkr
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by Johkr »

Thanks for all the responses everyone! Great Questions! Keep them coming!
Schmierlappen
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Joined: 22 Oct 2013, 00:00

Re: Ask A Dev Event! Submit Your Questions Now!

Post by Schmierlappen »

I know this question was asked often, by why can't we get the same Speed Drifts like they were in TMNF?
Sorry but for every speed driver I know they look not aesthetic and feel not nearly as cool as in TMNF.
This ESL SPS7 there are only 7 teams who participate. And the main reason is this changed Speed Drift.
(SPS6 it were 18 teams)

Why where the buggs from TMNF still not fixed? Like the black ramp bugs? Or all the evil edge bugs?
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Alter-Fox
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Re: Ask A Dev Event! Submit Your Questions Now!

Post by Alter-Fox »

What I'd like to know, if you're at liberty to say it, is how do you work with Ubisoft? I can tell that they give you a lot of free reign to do what you think is best (like not using their copy-protection). All I can tell is that it's unusual, so I want to know how does your contract/employment-as-company/absorption/whatever-it-is actually work? And why Ubisoft doesn't give the Maniaplanet games the same kind of promotion it gives to its other games, but that's a different question...
Yeah, the boring stuff :P

Do you plan to make the shootmania environments more different from each other than just blocks and decor? Like how in Trackmania each environment has its own car with its own handling. And if you do, what do you plan to make them different? Obviously not cars... XD Blocks that are icy or whatever still count as blocks, BTW. :twisted: And what about Questmania?

How is Questmania going to work with titles and blocks and mapping? Just in general, I can see those things in a shooter or a racer but I can't really visualize them in an RPG. And how will a quest-builder script a quest? Will it be an extension to Maniascript (which right now can't affect actual events in gameplay apart from mode rules, e.g., it can't create set pieces)?
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