Re: [MUST READ] Easy fixes, basics missing & main problems
Posted: 07 Nov 2013, 03:11
I have to agree with Nova here Hylis, your post is basically one giant defence for why certain things haven't been done, but this thread is not about what haven't been done, but how you guys approach certain things to begin with.
And I don't want to sound harsh, cruel or vicious, but I am, so that's how it'll come out:
It seems to be more the rule than the exception with Nadeo to do things the weird strange way to begin with, thus making many people complain about it so you guys have to spend lots of time working on already finished stuff to "improve" it.
Instead you should have done many things different to begin with and you would've saved yourself a ton of work that could've been spent more productively on making new stuff or polishing the few things you didn't do right to begin with.
Now you end up polishing most stuff because very little was done right to begin with.
And let's face it, why haven't acceleration and Y-scale been fixed ages ago? It's a fix that take noe employee 5 seconds to achieve, yet here we are.... (Your time-argument doesn't really hold up)
And I don't want to sound harsh, cruel or vicious, but I am, so that's how it'll come out:
It seems to be more the rule than the exception with Nadeo to do things the weird strange way to begin with, thus making many people complain about it so you guys have to spend lots of time working on already finished stuff to "improve" it.
Instead you should have done many things different to begin with and you would've saved yourself a ton of work that could've been spent more productively on making new stuff or polishing the few things you didn't do right to begin with.
Now you end up polishing most stuff because very little was done right to begin with.
And let's face it, why haven't acceleration and Y-scale been fixed ages ago? It's a fix that take noe employee 5 seconds to achieve, yet here we are.... (Your time-argument doesn't really hold up)