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Re: Hylis' Interview

Posted: 14 Dec 2013, 22:29
by Evilmarmotte
i don't say that. i'm for advertising.
the nadeo's choice is differently. i have confidence of him

Re: Hylis' Interview

Posted: 14 Dec 2013, 22:47
by NJin
Evilmarmotte wrote: - Come back of jumps in underground.
That could be a problem with the Obstacle and TimeAttack Mode

Re: Hylis' Interview

Posted: 15 Dec 2013, 00:04
by novationx
Evilmarmotte wrote:you are not ok for most player = most pro team?

if you have more player you have most sponsor so most pro team

Do you understand what i mean?
No i dont... You are talking about a lot of players.. but SM doesnt have a lot of players... Thats why I want the advertisement etc...
What are saying mate? :D I dont understand.

Re: Hylis' Interview

Posted: 16 Dec 2013, 20:38
by pksens
Thereupon I don’t have any information, as I said, it is NadeoLive which looks after it.
NadeoLive needs to talk to you something? In the last 2 developer interviews and now, both answers are 'I don't know, someone else knows'. It's so easy for you to say 'I don't know' but I can't imagine this is true. Further on that, the last developer interview lied/mistakenly said insomnia UK Lan was in discussions with Nadeo for support (of some 'kind) but the admins at insomnia tell me otherwise, that there is no interest from Nadeo...
You told me in person that you are worried about announcing news versus delivering news, well you should think about this some more and realise how much of a scene you kill disappoint silence. It is irrational, unless, the alternative is that you have only bad news so there fore it is better to say nothing.
In conjunction with the fact that you don't take any help from Ubisoft publishing (people can talk to Ubisoft to learn these things) to promote the game, which in turn means there is no interest outside of France (which you state is the only country where things 'slightly work'), have no interest in further advertising and helping the scene grow, I do wonder... !
Come on Nadeo.. put a 70hour+ work shift for 1 month and make this game some what 'FINISHED'.. that wishlist is so huge ..

Re: Hylis' Interview

Posted: 16 Dec 2013, 20:51
by djhubertus
tm-jinzo wrote:
Evilmarmotte wrote: - Come back of jumps in underground.
That could be a problem with the Obstacle and TimeAttack Mode
Why?

Re: Hylis' Interview

Posted: 16 Dec 2013, 20:55
by phil13hebert
djhubertus wrote:
tm-jinzo wrote:
Evilmarmotte wrote: - Come back of jumps in underground.
That could be a problem with the Obstacle and TimeAttack Mode
Why?
Because many of the current maps have tunnels and they were designed with the fact that there's no jump. When jump will be possible in tunnels, these maps will be too easy in tunnels since they weren't designed when jumps are possible.

Re: Hylis' Interview

Posted: 17 Dec 2013, 10:31
by BlackEddy
pksens wrote:
Thereupon I don’t have any information, as I said, it is NadeoLive which looks after it.
NadeoLive needs to talk to you something? In the last 2 developer interviews and now, both answers are 'I don't know, someone else knows'. It's so easy for you to say 'I don't know' but I can't imagine this is true. Further on that, the last developer interview lied/mistakenly said insomnia UK Lan was in discussions with Nadeo for support (of some 'kind) but the admins at insomnia tell me otherwise, that there is no interest from Nadeo...
You told me in person that you are worried about announcing news versus delivering news, well you should think about this some more and realise how much of a scene you kill disappoint silence. It is irrational, unless, the alternative is that you have only bad news so there fore it is better to say nothing.
In conjunction with the fact that you don't take any help from Ubisoft publishing (people can talk to Ubisoft to learn these things) to promote the game, which in turn means there is no interest outside of France (which you state is the only country where things 'slightly work'), have no interest in further advertising and helping the scene grow, I do wonder... !
Come on Nadeo.. put a 70hour+ work shift for 1 month and make this game some what 'FINISHED'.. that wishlist is so huge ..
Well said man. Fully agreed.

Re: Hylis' Interview

Posted: 17 Dec 2013, 12:46
by novationx
BlackEddy wrote:
pksens wrote:
Thereupon I don’t have any information, as I said, it is NadeoLive which looks after it.
NadeoLive needs to talk to you something? In the last 2 developer interviews and now, both answers are 'I don't know, someone else knows'. It's so easy for you to say 'I don't know' but I can't imagine this is true. Further on that, the last developer interview lied/mistakenly said insomnia UK Lan was in discussions with Nadeo for support (of some 'kind) but the admins at insomnia tell me otherwise, that there is no interest from Nadeo...
You told me in person that you are worried about announcing news versus delivering news, well you should think about this some more and realise how much of a scene you kill disappoint silence. It is irrational, unless, the alternative is that you have only bad news so there fore it is better to say nothing.
In conjunction with the fact that you don't take any help from Ubisoft publishing (people can talk to Ubisoft to learn these things) to promote the game, which in turn means there is no interest outside of France (which you state is the only country where things 'slightly work'), have no interest in further advertising and helping the scene grow, I do wonder... !
Come on Nadeo.. put a 70hour+ work shift for 1 month and make this game some what 'FINISHED'.. that wishlist is so huge ..
Well said man. Fully agreed.
True story

Re: Hylis' Interview

Posted: 18 Dec 2013, 17:23
by AVTUNEY
evil :D you are great :D love u and myamore too :D :D

btw i am going to tell you something, stay :clap: :roflol: on steam i will message u :*

Re: Hylis' Interview

Posted: 18 Dec 2013, 22:33
by Evilmarmotte
Ty avtuney :)