Re: LP rediculous and unfair
Posted: 02 Jan 2014, 19:58
I understand this, but if you give a minimum amount 'just to be part of it' you must be aware that you can reach some level by having, let's say, a team of 2 + (1 bad player) versus a 2 + (1 bad player) situation: the bad player would win point just by being there, in any of the two teams. To say it shortly, I think that 8 hits in defense, 18 hits taken, + 0 attack in a map and versus a team where you buddy have 3, in something like 16+ rounds is not enough to prove that your level is above what they already have: #50 in the world. He also is the one with the most hits against him, which can have a small influence as well.
So, it is more about what you say: give 50 LP for winning, since it would not change the rankings, but would be more cool. And he would score 500 LP in 10 matches without any attack and with the nearly worse hit ratio, just because he his with his "on fire" buddy that scores +25/-6 when himself does +9/-18. 4 vs 1/2, 8 times of difference (It's not based on that, but it's easy to illustrate the difference of ratio here)
However, if you would like to go in that direction, I can be ok with it, it's just that it should be done while knowing it. The difficult part is that with the fact that you can have a random team, it makes you capable to be in a good team without being in a good team. With fixed line up, it would be easy: the team only would have points. This is why I would like to have two rankings computed at the same time: with the current line up, with a much faster convergence ladder and one individual. The team one is cool, but it's also dangerous is you have a disband/reband, since they should have a minimum amount of team-LP to start, or they would just 'destroy' the opponents along the bronze/silver way ^_^
Anyway, it's always good to show me both 'when it feels wrong for you' and 'what you would like to see happen'
Tx
So, it is more about what you say: give 50 LP for winning, since it would not change the rankings, but would be more cool. And he would score 500 LP in 10 matches without any attack and with the nearly worse hit ratio, just because he his with his "on fire" buddy that scores +25/-6 when himself does +9/-18. 4 vs 1/2, 8 times of difference (It's not based on that, but it's easy to illustrate the difference of ratio here)
However, if you would like to go in that direction, I can be ok with it, it's just that it should be done while knowing it. The difficult part is that with the fact that you can have a random team, it makes you capable to be in a good team without being in a good team. With fixed line up, it would be easy: the team only would have points. This is why I would like to have two rankings computed at the same time: with the current line up, with a much faster convergence ladder and one individual. The team one is cool, but it's also dangerous is you have a disband/reband, since they should have a minimum amount of team-LP to start, or they would just 'destroy' the opponents along the bronze/silver way ^_^
Anyway, it's always good to show me both 'when it feels wrong for you' and 'what you would like to see happen'
Tx