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Re: When can we expect better anti-aliasing options in TM² S

Posted: 04 Mar 2014, 23:00
by Hubby
Ls777 wrote:If you have a really powerful graphics card, you can get better AA on the highest graphical settings by downsampling
What do you mean exactly with 'downsampling' ?

Re: When can we expect better anti-aliasing options in TM² S

Posted: 04 Mar 2014, 23:03
by TMarc
use lower display resultion? the game would be a bit faster

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 00:21
by TheBigG.
TMarc wrote:use lower display resultion? the game would be a bit faster
downsampling is the opposite, it means using a resolution higher than the native resolution of your display

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 18:48
by Hubby
TheBigG. wrote: downsampling is the opposite, it means using a resolution higher than the native resolution of your display
Interesting, but isn't that risky to do so ?!? I have a GTX 660 ,Is this card able to "downsample" ?

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 21:24
by TMarc
TheBigG. wrote:
TMarc wrote:use lower display resultion? the game would be a bit faster
downsampling is the opposite, it means using a resolution higher than the native resolution of your display
I think it makes absolutely no sense to take a higher resolution as you suggested, because this adds even more load to the system. :?

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 22:01
by TheBigG.
TMarc wrote:
TheBigG. wrote:
TMarc wrote:use lower display resultion? the game would be a bit faster
downsampling is the opposite, it means using a resolution higher than the native resolution of your display
I think it makes absolutely no sense to take a higher resolution as you suggested, because this adds even more load to the system. :?
yes. goal is to get a better quality, not more frames hopefully it is now clear for you?

Downsampling does use a higher resolution than the resolution of your monitor and does than downsample it to your monitor resolution so you get a better quality.
here a some samples so you can see the diferents http://www.pcgameshardware.de/Grafikkar ... 51-817462/

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 23:08
by TMarc
If you can afford it to lose fps, then go for it, but the article also writes that it might require some tweaking and twiddling with the video driver and monitor settings.

I guess the gain of video quality is not that much in TM.

Please post screenshots of TM with and without your downsampling if you really want to convince us here ;)

Re: When can we expect better anti-aliasing options in TM² S

Posted: 05 Mar 2014, 23:13
by TGYoshi
Downsampling is one of the best, if not plainly the best way to anti-alias stuff by definition, the downside is mainly that it's extremely heavy and thus alternative anti-aliasing methods came :P.

I'm also rooting for better anti-alias settings even though there's probably some reason it was removed in first place...

Re: When can we expect better anti-aliasing options in TM² S

Posted: 06 Mar 2014, 09:38
by Pedal
Benefits of downsampling:
It’s particularly useful when the game engine doesn’t support anti-aliasing; you can emulate AA simply by rendering the scene in a bigger resolution, then downsample it to the target resolution using an appropriate filter. So let’s say you are able to render games in 2160p resolution on 1080p monitor, that’s like a 4x Full Scene AA for you right there. Also it’s usually better than forcing or injecting AA, since such options can cause glitches, or are just non-existent for your game.

With regards to how much more performance downsampling requires, below an indication:
Performance

What kind of performance to expect? Roughly speaking your performance will be 1/N, where N is supersample value or "how many times more pixels you're rendering".

Example : When downsampling from 3840x2160 to 1920x1080, which is technically 4XSSAA, you're rendering 4 times as many pixels at 3840x2160 as you are at 1920x1080, so you'll be getting 1/4th performace. E.g, if you have 120 fps at 1920x1080 you'll get 30 fps at 3840x2160 in game X ( barring vram limitations, other bottle necks and everything in between ).
Below also some links with very good (in English, since this is the English-speaking part of the forum ;)) explanations on this subject:

http://www.neogaf.com/forum/showthread.php?t=509076

http://forums.guru3d.com/showthread.php?t=346325