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Re: [View] Cockpit View (view presets) for default Car Model
Posted: 22 Jul 2010, 17:01
by metoxys
teku123456 wrote:But who would drive a bridge

hooligans
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Sep 2010, 13:13
by assasini0
i have done 2 3d models for TMUF,
and in 3ds max (and blender i think) it can be added a object called "camera". and if they made it so that the "cameraobject", was the head of driver.
should not be much coding to make it like that.
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Dec 2010, 16:18
by teku123456
They should have camera presets like NFS shift, with controls to move the cam form the original position if the cam is inside another part of the car(like the grill)
Re: [View] Cockpit View (view presets) for default Car Model
Posted: 21 Dec 2010, 17:43
by jamie_macdonald
teku123456 wrote:They should have camera presets like NFS shift, with controls to move the cam form the original position if the cam is inside another part of the car(like the grill)
That's the kind of stuff i was on about
As above i see the camera position for the 3d model is suggested, and that would make sense for that to be the "default" view, but i was and am, of course on about user storable camera presets. That would be awesome (and very handy) to have

Re: [View] Cockpit View (view presets) for default Car Model
Posted: 23 Dec 2010, 16:02
by teku123456
Very True
