The opening event with the interview of Hylis is already available here (French only, unfortunately the begin not available):
http://www.dailymotion.com/video/x1pn9w ... videogames
New information:
The universal demo will be released in June.
All registered players at the GA 2014 will receive a free key for both games TrackMania² Stadium and ShootMania Storm (I guess it will be a 1 year key only).
Rough translation:
... it is very demanding, so one has to be perfomant in every level.
Performant, they will be happy, because it's true, there was a lot of criticism about the netcode.
We have been working a huge lot on the netcode. We need to have good reputation about the netcode and this is important.
0:20
Performance regarding graphics.
There are game studios telling it absolutely has to be very nice, but for us it must be very fast,
because there are gamers who need best fps performance, it is the speed that matters.
0:30
Those who have the chance to participate in the beta can't see it yet, but we're pushing the configurations forward.
When the players are talking of 200~250 fps, it is not the same as with 30 images per second.
We need to have the best performance for most configurations.
0:50
The next thing to talk about in e-sport is the performance of the players.
The performance of the players is at first to give them opulence, variety and sensitivity, to allow them to always improve.
In the current beta we have added things where some players are saying "it's too much, too complicated".
This calms me, because if we remember how Quake was played in '97 and how it is played today, it is somehow similar.
I think that when the players will have experienced 100, 150, 200, 300 hours of gaming, they will hopefully recognize that this is helpful in their gameplay, and this will be nice to see.
This is what matters, to see the skill, the performance.
01:30
About the performance, there is also - and this is a transition to the creation - we are adding things.
E.g. there is a problem with the game mode Elite, players say the defense is difficult.
It's complex to understand for those who don't know Elite, but this is how we are developing the game.
We think about it, players say "the defense is difficult, there is no fast rotation possible around the attackers, that's why we have added a teleport block.
When you see the teleporter you can think that the guy is going to go away, but when you don't see him, he will perhaps catch you from behind.
This creates lots of surprises, turnabouts, changes in situation, this is also brought by creation.
And one has to create maps with that.
And this is where the gamers come into picture, because this is all about creation.
02:10
It's a bit difficult to explain, that's why we have prepared a few pictures which will be shown behind me.
It is the elite of diversity. In Maniaplanet we have the chance to have champions of creations.
There are the pictures.
Every week when you connect to the game you think "this is funny, there is a gamer who has created something new".
[showing short replay sequences of Elite map, Meuhs Valley Raid 2.0, Stadium RPG, Heroes, Stadium car in Canyon, in Valley, Custom ShootMania Action ("self teleporter"), Raid 2.0 again, Storm custom weapon, Stadium car in Valley, ]
02:35
"here we can see the Stadium Car in Canyon. It has been running in Stadium only since years, and now it's liberated, it can drive in Canyon, in Valley.
Here we see the action created by one gamer. They will be able to create their own weapons, their own bots, their own solo modes, their own moods.
This is a whole part of the creation which is increased tenfold and openend.
It is like you switch on the televisor or go to a website, you do not want to see always the same things.
Only the gamers in the world are sufficently numerous and passionated to be able to appease the other gamers appetite.
It is really like "this evening I login, and I'll see something new, it is perhaps fantastic for players: this evening I will perhaps see a new map, a new mode, a new weapon", it is always pleasent to have novelties.
That's why we are saying "Powered by the gamers" - the Gamers Assembly.
03:28
Presenter: There is a third point that you want to explain and which is also very important for you, the community
Hylis: yes, this is the sharing, and this is the third point of ManiaPlanet 3, it is also the last point for today:
This is the elite of the sharing, of the community.
Community is not to have mappers in one corner, and competitions in another. There are organizators. You know what organizators are, a little bit?
[one organizator] Yes we know
[Hylis] They are super important. Here they have organized for the gamers of Elite.
They are important because this also makes part of the quality of ManiaPlanet.
The guys who came here for playing will play 9 matches at least, we have 42 teams on ShootMania, 48 guys for TrackMania. People like from Drakonia will provide streams of the tournament so everyone can see them, there are people like Jonthekiller who has created an interface to see the statistics, there are a lot more who are organizing the systems.
And the sharing, this is also the players. Organize the systems, where can have news in the game, like to know that there is the Gamers Assembly, that one can read directly in the game, this is very important for the sharing.
04:20
ManiaPlanet3 has very powerful tools for this.
Regarding the sharing, there will be a major event in June, where we will have the universal demo.
We go see, whe enter the game, we will see interesting creations from others, it is like Android: I see, I click, I install, I play ... the creation of a gamer that has been done somewhere else on the world.
And we, to go even further in terms of sharing...
This will be e excpetional year, it is so long ago that we started ManiaPlanet, it is the maturity we are reaching, it is the ManiaPlanet version 3 we are starting to use now. ManiaPlanet 3 is perhaps the first version where the enthusiasts will have a plattform for creations, sharing, gaming and competitions.
I don't want you to miss all this, I don't want the players at the Gamers Assembly miss this.
05:07
[Presenter] OK, and to help them not to forget, I think you have something to give them, right?
[Hylis] Honestly, this is a moment of discoveries, we can think of a genesis, perhaps, I don't know, but if you like to come and see all this, we have thought of sending you two keys until the next Gamers Assembly. One key to play ShootMania Storm, and one to play TrackMania² Stadium, for free, because if you like to discover it, or if you already have it like many of you, you can give it to a friend so they don't miss this together with you.
Because for me it is really a moment that is not to be missed, and I hope we will see each other at the next GA.
It is already fantastic that it was done on a new location, with more space, etc.
For us it is the ambition we have with ManiaPlanet. And even if you have been surprised by the speed the gamers have arrived to the GA with ShootMania, I think that next year we will be even more people.
[presenter2] This means that everyone who is registered to the GA will leave with keys?
[Hylis] Yes, exactly!
[presenter] Applause, this is for you, guys! Thank you, thank you very much, Florent!
06:15 (end of the interview.)