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Re: Mood.MoodSettings.Xml
Posted: 04 May 2014, 05:37
by SmokyBird
Well, wanted to give a try, installed the file where TMarc explains the path for it, modified the file : no changes.
What am I doing wrong ? Is it really on Documents/Media/Moods/{envi}/Land/{time} or ?
Re: Mood.MoodSettings.Xml
Posted: 04 May 2014, 08:57
by meuh21
For my part I tested this in a mod.
For TM, create a .zip with folder Mood/Day (or /Night , /Sunrise, /Sunset) and put in this folder the file Mood.MoodSetting.xml. Then copy your .zip in Skin/Valley (or Canyon or Stadium)/Mod
Another way is to create a folder Skin/Valley (or Canyon or Stadium)/ModWork. Put your file Mood.MoodSetting.xml (but bot in a .zip) in Mood/Day (or /Night , /Sunrise, /Sunset). After your test you need to remove ModWork folder. If this folder exist you won't be able to use other mods. But it is very useful for mod tests
Fix wrote:
--------------------------------------- Lighting ---------------------------------------
some of these parameters will impact the light map calculation. You will need to recompute the lightmap to see what they did.
Light EnableStars="1" : show stars in the sky even if Day (no effect on lightmap)
etc.
Thanks a lot
Will be very useful (but i need time and there are so many things to do with MP3

)
Re: Mood.MoodSettings.Xml
Posted: 04 May 2014, 19:43
by NJin
Is this path right?
Code: Select all
Documents\ManiaPlanet\Skins\{Envi}\ModWork\Mood\Land\{Time}\Mood.MoodSettings.xml
Re: Mood.MoodSettings.Xml
Posted: 04 May 2014, 21:55
by meuh21
Seems to be correct for Storm (but no Land or Water in TM environnements
Depend also what is the folder for personnal datas
Code: Select all
Documents\{PersonnalDatas}\Skins\Storm\ModWork\Mood\Land(or Water)\{Time}\Mood.MoodSettings.xml
Code: Select all
Documents\{PersonnalDatas}\Skins\Valley (or Stadium or Canyon)\ModWork\Mood\{Time}\Mood.MoodSettings.xml
Re: Mood.MoodSettings.Xml
Posted: 21 May 2014, 22:35
by SiH13
I did as instructed, both with Fix and Meuh's instructions, but I do not get any single changes
Re: Mood.MoodSettings.Xml
Posted: 22 May 2014, 08:54
by purification
I'm working on a new dawn version (yes one of my favorites moods ^^), Valley looks like another new game, that's just astonishing.
I have a question ; must we keep the modded xml on the mod being worked, or the map gbx file itself can store those mood settings ?
Re: Mood.MoodSettings.Xml
Posted: 22 May 2014, 10:28
by Fix
This is in the mod, not in the map.
Re: Mood.MoodSettings.Xml
Posted: 22 May 2014, 14:58
by purification
Ok, thanks for the tip

Re: Mood.MoodSettings.Xml
Posted: 28 May 2014, 20:24
by purification
Another question/suggestion.
Will there be a possibility to add more than 4 moods in our custom mods ?
Re: Mood.MoodSettings.Xml
Posted: 29 May 2014, 08:54
by Fix
No, for now, the mood modifies only the already existing structure/files (4 moods for TM and 8 for SM).