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Re: elite mm

Posted: 18 May 2014, 15:19
by pksens
U don't know why? Well, check the map list order. People vote Rust often, as the most popular map. After the match finishes it will switch to Valley, just for you to join.

Re: elite mm

Posted: 19 May 2014, 13:23
by racer_simon
I found a "workaround" for the bug, that one is not transferred to his match.
If this happens, one should reconnect to the matchmaking server and then he will be transferred to his match. :)
Anyway, Nadeo should fix this bug.^^

Re: elite mm

Posted: 19 May 2014, 13:32
by magnetik
A new version is being tested.

It should be way better :thumbsup:

I've suggested that votemaps are allowed, it may come later.

Re: elite mm

Posted: 19 May 2014, 14:57
by novationx
magnetik wrote:A new version is being tested.

It should be way better :thumbsup:

I've suggested that votemaps are allowed, it may come later.
Ty

Re: elite mm

Posted: 19 May 2014, 18:40
by Eole
novationx wrote: - Everybody is constantly leaving ( wrong allies or ragequit ) ---> Increase penalty-time please.
Penalty time adjusted in the next version.
novationx wrote: - Waiting time in lobby = '-minutes'
Fixed.
novationx wrote: - Scheduled restart is really annoying. It only increases the waittime and has a bad impact on the player-experience.
It's a something that the server controller of the SSM lobby does, it's not the default lobby behaviour.
novationx wrote: - Pressing "alt" shows old/wrong scoreboard.
Fixed.
novationx wrote: - It seems like often a lot of players just dont seem to be redirected. I end up playing 1v2... = no fun at all.
Fixed.

We will release a first update of the matchmaking for the hosters tomorrow with all the aforementioned fixes.

Re: elite mm

Posted: 19 May 2014, 23:26
by novationx
wooooooooooow ;)

Also, i just was in the lobbies and the match got cancelled 10x.
Cancelling should also be punished the 2nd time..... I dunno. Getting cancelled 10x is really annoying. I wasted 10minutes.

Re: elite mm

Posted: 20 May 2014, 06:34
by lebossnico1001
After when a match is finished, I need to re-ally my friends to play with them :/.

Fix it pls

Re: elite mm

Posted: 20 May 2014, 10:22
by djhubertus
Am i the only who don't like actual Matchmaking structure with heavy lags lobby? Maybe it's good for today because we have 500 players online, but what when we will have 20000 players online? 500 lobbies :lol:

I think matchmaking should work similar to CS:GO -> make a party in menu -> click search for match -> wait for match -> accept the match -> play on server.

Re: elite mm

Posted: 20 May 2014, 11:03
by novationx
lebossnico1001 wrote:After when a match is finished, I need to re-ally my friends to play with them :/.
Fix it pls
Oh yeah ofc! This should be fixed too.
djhubertus wrote:Am i the only who don't like actual Matchmaking structure with heavy lags lobby? Maybe it's good for today because we have 500 players online, but what when we will have 20000 players online? 500 lobbies :lol:

I think matchmaking should work similar to CS:GO -> make a party in menu -> click search for match -> wait for match -> accept the match -> play on server.
Hmm, I see your point. But I think if we would get more players we could do it like this:

- Echelon 0-2
- Echelon 3-4
- Echelon 5-6
- Echelon 7-8-9
- Custom Maps
- EPL MM

To get this full the playerbase would have to be 5x bigger. So I think we"re pretty safe for now :)

Ofc, i'd prefere the CSGO-system.

Re: elite mm

Posted: 20 May 2014, 11:39
by djhubertus
novationx wrote: - Echelon 0-2
- Echelon 3-4
- Echelon 5-6
- Echelon 7-8-9
- Custom Maps
- EPL MM
But then you can't play with friends if someone has another echelon ;)