Loire Valley Released

Talk about the car skins/models, mods and share them !

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hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: wip Nadeo Valley UPDATED 13th may

Post by hackie »

Omg, thats a realy nice one.

Next awesome one is for stadium ! :gobananas: :pil
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
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Re: wip Nadeo Valley UPDATED 13th may

Post by spaii »

Woaw :thumbsup: Excellent !!
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meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
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Re: wip Nadeo Valley UPDATED 13th may

Post by meuh21 »

:thumbsup: I like the road :pil
wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: wip Nadeo Valley UPDATED 13th may

Post by wraith »

hackie wrote:Omg, thats a realy nice one.

Next awesome one is for stadium ! :gobananas: :pil
thx for all the nice words everyone !
for stadium i would not know where to start lol
very rare i play on stadium, i did start a wet rain mod for it, but that got scraped sorry
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wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: wip Nadeo Valley UPDATED 13th may

Post by wraith »

i have been asked to bring the grass down a wee bit more, so that be getting done today plus some sign work.
and some close work to fix things if i find any
beta testers welcome send me a pm
5 slots as i have got 5 already
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mistAken
Posts: 71
Joined: 16 Feb 2014, 15:29
Location: Sydney, Aust

Re: wip Nadeo Valley UPDATED 13th may

Post by mistAken »

2 lane motorway looks great, the 4 lane original looks way to busy. Can't wait :pil
wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: wip Nadeo Valley on hold problems

Post by wraith »

Hello everyone

not got news, the gravel roads look"well lets just say not good enough" on the top end settings so iam going to put the mod on hold, and see what i can do, to bring the texture upto HD standard.. i only have to work on the gravel roads,
keep you's all posted

:)
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wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: [WIP - wraith1966] Loire Valley help 20th may

Post by wraith »

i need help !

calling all modders, i need help, if you can help me your name will be in the mod as well.
having trouble with a white gravel road for the woods and narrow roads..
we keep getting a blur on the stones on the high end pc setting "very nice"

PLEASE replie if you fancy having ago at 4 texture tiles

Thankyou
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wraith
Posts: 663
Joined: 06 Apr 2011, 16:13
Location: UK, North East, Durham
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Re: [WIP - wraith1966] Loire Valley help 22th may

Post by wraith »

hello everyone

ok you's all know the trouble there is trying to make a gravel tile look right, well after many goes and days of work i have just made a gravel tile 10.000x10.000 352mb, here is some in game/outer screen shots, of the new white home made gravel texture.. plus checkout pic 5 new thinned out corn field and cut down abit better to drive in..plus new detail to the big crash barrier blocks..

time to start tonight fixing joins and couple other things
but i am happy again :)

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thankyou to beta testers, and the advice never give up, thx guys !
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mistAken
Posts: 71
Joined: 16 Feb 2014, 15:29
Location: Sydney, Aust

Re: [WIP - wraith1966] Loire Valley update 22th may

Post by mistAken »

oooo liking the look of the road barrier blocks. Road barriers should be visible, and these are. Nice job.
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