ManiaPlanet 3 Server 2014-05-23

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4lturbo
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Re: ManiaPlanet 3 Server 2014-05-23

Post by 4lturbo »

Xymph wrote:Unfortunately, this bug is still not fixed. :(
what bug ?
CT*ImHoTep
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TMarc
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Re: ManiaPlanet 3 Server 2014-05-23

Post by TMarc »

4lturbo wrote:
Xymph wrote:Unfortunately, this bug is still not fixed. :(
what bug ?
click on the link? :roll:
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4lturbo
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Re: ManiaPlanet 3 Server 2014-05-23

Post by 4lturbo »

TMarc wrote:
4lturbo wrote:
Xymph wrote:Unfortunately, this bug is still not fixed. :(
what bug ?
click on the link? :roll:
Oh it's true ;), i post this because i don't have access to the link ...
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hackie
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Re: ManiaPlanet 3 Server 2014-05-23

Post by hackie »

That part of the forum can only be seen by the "Elite" among us. and TMarc. :roflol:

But some info would be nice. ( for the noobs around here , like me )
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
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HaagseSmurf
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Re: ManiaPlanet 3 Server 2014-05-23

Post by HaagseSmurf »

For your info, this is the bug Xymph posted
Xymph wrote:The replays returned by the GetValidationReplay method have a bug (I think) in the 'onelap' field of the <checkpoints...> section in the XML block. The value is now the number of laps, instead of the number of checkpoints for one lap like before MP3. In the replays from SaveBestGhostsReplay, the 'onelap' field still contains that number of checkpoints.

Code: Select all

Example shown by Xymph 
Please fix the 'onelap' value in validation replays.
Greetz,

nb : Youre not a noob Hackie and i am certainly not "Elite". I rarely even play Elite ;)
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hackie
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Re: ManiaPlanet 3 Server 2014-05-23

Post by hackie »

Thank You my little blue friend :thx:
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OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
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alexudallaTM2
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Re: ManiaPlanet 3 Server 2014-05-23

Post by alexudallaTM2 »

Xymph wrote:Unfortunately, this bug is still not fixed. :(

And please apply this fix as well.
:thumbsup: :1010
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TMarc
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Re: ManiaPlanet 3 Server 2014-05-23

Post by TMarc »

Thanks Haagse :thx:
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magnetik
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Re: ManiaPlanet 3 Server 2014-05-23

Post by magnetik »

Latest version is in the repo
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
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kripkee
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Re: ManiaPlanet 3 Server 2014-05-23

Post by kripkee »

The multilap mode in legacy mode seems be broken or something like that. I use the newest version.

My gamesettings:
Number of laps: 50
Timelimit 630 seconds
[and the standart things with 2 laps warm up and 90 seconds chattime...]

Now the Bug: I have recorded it (and I will show this bug later if I'm home). This bug happens if you switch in the "score mode". For example: 10 Players.

The ranks if the timelimit of 630 is reached: (Player / Rank)
P1 = 1
P2 = 2
P3 = 3
P4 = 4
P5 = 5
P6 = 6
P7 = 7
P8 = 8
P9 = 9
P10 = 10

Then we go to the scoremode: (Player / Rank)

P1 = 1
P2 = 8
P3 = 7
P4 = 9
P5 = 5
P6 = 4
P7 = 2
P8 = 3
P9 = 9
P10 = 10

These values are just an example, cause I could not find how this thing calculate this.^^
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