what bug ?Xymph wrote:Unfortunately, this bug is still not fixed.![]()
ManiaPlanet 3 Server 2014-05-23
Moderator: NADEO
Re: ManiaPlanet 3 Server 2014-05-23
CT*ImHoTep
ModLap Championship

Le jour où l'on mettra les cons sur orbite, y en a qui n'ont pas fini de tourner ...
ModLap Championship

Le jour où l'on mettra les cons sur orbite, y en a qui n'ont pas fini de tourner ...
Re: ManiaPlanet 3 Server 2014-05-23
click on the link?4lturbo wrote:what bug ?Xymph wrote:Unfortunately, this bug is still not fixed.![]()

Re: ManiaPlanet 3 Server 2014-05-23
Oh it's trueTMarc wrote:click on the link?4lturbo wrote:what bug ?Xymph wrote:Unfortunately, this bug is still not fixed.![]()

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CT*ImHoTep
ModLap Championship

Le jour où l'on mettra les cons sur orbite, y en a qui n'ont pas fini de tourner ...
ModLap Championship

Le jour où l'on mettra les cons sur orbite, y en a qui n'ont pas fini de tourner ...
Re: ManiaPlanet 3 Server 2014-05-23
That part of the forum can only be seen by the "Elite" among us. and TMarc.
But some info would be nice. ( for the noobs around here , like me )

But some info would be nice. ( for the noobs around here , like me )
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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Re: ManiaPlanet 3 Server 2014-05-23
For your info, this is the bug Xymph posted
nb : Youre not a noob Hackie and i am certainly not "Elite". I rarely even play Elite
Greetz,Xymph wrote:The replays returned by the GetValidationReplay method have a bug (I think) in the 'onelap' field of the <checkpoints...> section in the XML block. The value is now the number of laps, instead of the number of checkpoints for one lap like before MP3. In the replays from SaveBestGhostsReplay, the 'onelap' field still contains that number of checkpoints.Please fix the 'onelap' value in validation replays.Code: Select all
Example shown by Xymph
nb : Youre not a noob Hackie and i am certainly not "Elite". I rarely even play Elite

HaagseSmurf
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Re: ManiaPlanet 3 Server 2014-05-23
Thank You my little blue friend 

System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
- alexudallaTM2
- Posts: 34
- Joined: 09 Sep 2011, 18:55
Re: ManiaPlanet 3 Server 2014-05-23
Thanks Haagse 

Re: ManiaPlanet 3 Server 2014-05-23
Latest version is in the repo
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
Re: ManiaPlanet 3 Server 2014-05-23
The multilap mode in legacy mode seems be broken or something like that. I use the newest version.
My gamesettings:
Number of laps: 50
Timelimit 630 seconds
[and the standart things with 2 laps warm up and 90 seconds chattime...]
Now the Bug: I have recorded it (and I will show this bug later if I'm home). This bug happens if you switch in the "score mode". For example: 10 Players.
The ranks if the timelimit of 630 is reached: (Player / Rank)
P1 = 1
P2 = 2
P3 = 3
P4 = 4
P5 = 5
P6 = 6
P7 = 7
P8 = 8
P9 = 9
P10 = 10
Then we go to the scoremode: (Player / Rank)
P1 = 1
P2 = 8
P3 = 7
P4 = 9
P5 = 5
P6 = 4
P7 = 2
P8 = 3
P9 = 9
P10 = 10
These values are just an example, cause I could not find how this thing calculate this.^^
My gamesettings:
Number of laps: 50
Timelimit 630 seconds
[and the standart things with 2 laps warm up and 90 seconds chattime...]
Now the Bug: I have recorded it (and I will show this bug later if I'm home). This bug happens if you switch in the "score mode". For example: 10 Players.
The ranks if the timelimit of 630 is reached: (Player / Rank)
P1 = 1
P2 = 2
P3 = 3
P4 = 4
P5 = 5
P6 = 6
P7 = 7
P8 = 8
P9 = 9
P10 = 10
Then we go to the scoremode: (Player / Rank)
P1 = 1
P2 = 8
P3 = 7
P4 = 9
P5 = 5
P6 = 4
P7 = 2
P8 = 3
P9 = 9
P10 = 10
These values are just an example, cause I could not find how this thing calculate this.^^
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