TheBigMiike wrote:I'm not agree with all :
Yes, Title Packs divides the community, they are annoying to download and sometimes created just to add 1 or 2 blocks to the game.
But No, the Title Pack system isn't the problem. The problem is simply the lack of players:
- If we were 10 000 players online with access to all title packs, I'm pretty sure you would not think that the title packs are problems because they were enough players playing on ManiaPlanet.
If there were 10000 players online with access to all title packs, there would be much more titlepacks then there are now (more players, more creators, generally!). Besides, those people also get tired of installing all those stupid things. It's an effort and people hate putting in effort. Many games have much simpler systems which just work, why go complex with titlepacks? Just for the sake of being unique?
The only features titlepacks have which mod/pack-based content sharing beats (in terms of integrability) are online ladders (not worth it imo, ladders lack any value anyway, it's more an addiction level indicator with exception of ROC) and custom menus etc (can be cool but not a killer feature either...). All other things can seamlessly be done with mod/pack-based content sharing.
It's probably too late already though.
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For the question of United, it is true that it combined Original + Sunrise + Nations. But if you look at them, they were all separated for years. Maniaplanet is a way to have all environment together at any time. It's not the "whole united" thing, since not everybody have "all the environments", but at the same time, it enables us to release content over the time, while having a united environment, without having people to rebuy "united" And if the solution was to release only united, then we would have taken more than five years just to make it, and so don't make it and close the studio ^_^
Shows how successful United was, should've obviously continued that with Maniaplanet.
I may be mistaken but how long can it take to put together a full environment? Years? It took only two years before Stadium got released after Canyon, which is one brand .. old environment (I understand that it can take time, but two years, seriously, it's long!), and why not throw the completely unfinished Valley right after it for some more short-term income?
A problem is more that a lot of time is wasted by working on two half-finished games and a broken platform, which staggers everything. Meanwhile it throws existing players away as well as no progress is being made for years (no update at all for a year!)
I'm not sure what's happening with the server browser etc too since it all seems like pre-alpha stuff thrown on release servers. The ugly, complex and inconsistent UI scares people away. Or maybe it even locks up the whole game if the webservers aren't responding (ah the legacy browser still works like a charm if anything acts up, once I get into a title!)
What a mess.
By the way, is QM set to release tomorrow by any chance?