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Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 26 Jul 2014, 10:46
by Raymann_Brain
TheBigG. wrote:
as long as they fix things there is no problem with daily updates
they must also not every time 10 server's update

Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 28 Jul 2014, 01:00
by alexudallaTM2
Hello admins,
Archives .bik not work in servers

Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 10 Aug 2014, 19:24
by undef.de
The setup 'S_FinishTimeout' (from 'RoundsBase') to -1 in Rounds.Script.txt doesn't disable the FinishTimeout as described here:
http://doc.maniaplanet.com/dedicated-se ... RoundsBase. With this settings a 10 second Timeout starts after one Player has finished the Map.
Edit 3: If i setup 'S_FinishTimeout' to e.g. 15, then the Timeout is exact this.
Edit 1: I guess the 'S_FinishTimeout' doesn't work for Team.Script.txt and Cup.Script.txt also, but i didn't was able to test this.
Edit 2: If i trigger 'LibXmlRpc_GetPlayer
sRanking', then i get no 'LibXmlRpc_Player
sRanking' response. It doesn't matter at which state i trigger this.
Currently my dedicated Servers runs the Rounds.Script.txt at the Trackmania_2@nadeolabs title.
Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 18 Aug 2014, 16:44
by ASlutzif3r
hey guys,
got a little question about the smp support of the betaserver.
is it supported, or is there any parameter for?
pls help
greetz
Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 30 Aug 2014, 15:38
by TheBigG.
Hello,
i want report bugs
1st if around 230 players are on my server i get the error to many players if i try to join to play or speectate. Player limit that is set is 250 players 250 spectators
2nd with so many players on my server the checkpoint sound doesn't work anymore.
3rd with so many players the countdown at start doesn't work, you have to press accelrate all the time because you don't know when the race will start.
4th if i set
Code: Select all
<vehicle_netquality>1</vehicle_netquality>
the game client crash if there are more than 10 players on the server
question1: would it be possible for you to raise the player limit of 255 so everybody can play on my events, we did run allready in this limit and had players that weren't able to play because of player limit which is sad since there is still cpu power left.
question2: is there some debug server so i can give you better feedback because i think atm I m the only one who runs events with 230 players?
Thanks for your work

Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 30 Aug 2014, 18:02
by oliverde8
Hi,
wooow I wish I had watched

I usually do but didn't this week.
with eXpansion you can start the debug plugin, that enables connect command that connects fake players to the server. It is a functionnality of the dedicated. You can then use /disconnect to disconnect them all. but there is no admin verification on those commands.
Is expansion running on that screenshoot?

Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 30 Aug 2014, 18:23
by TheBigG.
oliverde8 wrote:
Is expansion running on that screenshoot?

pid 21327

and here the vod of it
http://www.twitch.tv/frostbeule/c/5031200
Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 09 Sep 2014, 15:18
by Eole
undef.de wrote:The setup 'S_FinishTimeout' (from 'RoundsBase') to -1 in Rounds.Script.txt doesn't disable the FinishTimeout as described here:
http://doc.maniaplanet.com/dedicated-se ... RoundsBase. With this settings a 10 second Timeout starts after one Player has finished the Map.
Edit 3: If i setup 'S_FinishTimeout' to e.g. 15, then the Timeout is exact this.
Edit 1: I guess the 'S_FinishTimeout' doesn't work for Team.Script.txt and Cup.Script.txt also, but i didn't was able to test this.
Edit 2: If i trigger 'LibXmlRpc_GetPlayer
sRanking', then i get no 'LibXmlRpc_Player
sRanking' response. It doesn't matter at which state i trigger this.
Currently my dedicated Servers runs the Rounds.Script.txt at the Trackmania_2@nadeolabs title.
The documentation was wrong about "S_FinishTimeout", it's now fixed.
It's not possible to disable the finish timeout. You can either set the timeout (in seconds) by giving a value superior or equal to 0 or let it be handled automatically by the script by setting a negative value (the timeout will be based on the author time of the map).
When you trigger "LibXmlRpc_GetPlayersRanking" do you also send the number of players to return and the starting rank?
#### LibXmlRpc_GetPlayersRanking
* Note : Get the current ranking of the players. This method triggers the LibXmlRpc_PlayersRanking callback. The first parameter set the maximum number of players to return. The second set the starting rank.
* String : "LibXmlRpc_GetPlayersRanking"
* Array : ["10","5"] (return 10 players starting at rank 5)
Re: ManiaPlanet 3.1 Server 2014-07-24
Posted: 09 Sep 2014, 20:52
by undef.de
Eole wrote:
When you trigger "LibXmlRpc_GetPlayersRanking" do you also send the number of players to return and the starting rank?
Ooops... sorry... i've send of course the amount and starting rank, but i called this with a 'TriggerModeScriptEvent' instead of a 'TriggerModeScriptEventArray'. After changing it to 'TriggerModeScriptEventArray' it works as it should.
It was working a long time, but it seems i have changed it on a unknown reason to 'TriggerModeScriptEvent' ...
