caspa wrote:The real fact is, players are still gonna take these high points regardless of the falling stamina penalty- because of the advantages that come with being on higher ground. You go up higher to get easier kills
I wouldn't recommend to rely on this fact on each situation. It depends on the situation. For example it wouldn't make sense to climb a high area when only ~10seconds and more than 1 defenders are left. You won't be able to elimate 2 or even 3 defenders on this high position, at least if you aren't the #1 esl elite player but I would even doubt that this guy would do 2< hits in less than 10 seconds each time.
Well, I think you underestimate the penalty of falling stamina and the power of stamina in general. It is worth to be considered because stamina allows you to move faster. Moving faster allows you to be a more difficult target for the defenders as well as you are able to quickly reach a more beneficial angle to elimate the opponent.
If there is only the half of your stamnia left, you can't make full use of these advantages - the more stamina you have, the more likely you are going to win this match. The aim plays an important role as well, but the stamina is an additional essential factor to win any match.
caspa wrote:On these particular maps, a smart player won't still be on the highground when there are only 5 to 7 seconds left of a round anyway unless theres maybe only 1 player left and they are fully confident of making that shot. A smart player will find a different way to fall down without taking this stamina penalty
Basically, there are always some special cases to refute any theory. I agree with most of them.
caspa wrote:A smart player will find a different way to fall down without taking this stamina penalty
This can be the smartest guy of the world if only 5-10seconds are left, he has to use the shortest way instead of focusing to bypass the penalty by making a detour. It makes clear that you aren't always able to bypass the falling damage.
There are always some special cases, but I still believe in the general idea that the stamina penalty involves strategy in the game. Even if you are able to bypass this penalty by not being on a high-position when it's less than 10seconds or by slowly going down by level for level, you
knew ''I have to bypass this penalty anyhow''. You can decide how you want to accomplish that as I've mentioned above. The fact that you ''knew'' it, points out that you accepted the risk before going on the higher area. Accepting or not accepting is actually strategy because it includes decision-making. Sometimes you know how to handle with the risk, sometimes not (e.g. not enough time because you have to cap ).
This penalty is simply an additional risk/disadvantage for being on higher ground. Everything has it's advantages and disadvantages. To outweigh if it would make sense to accept the risk ( and thinking of how to treat with this risk ) or not adds more depth in the gameplay, even if it's not much.
Even if some people don't like this change, I like it. It involves strategy and I like strategy.
However, I fully agree that this gameplay change does unfortunate impacts to some good gamemodes such as the obstacle titlepack. The easiest solution might be that the titlepack creators would be able to disable this feature if it might broke their gameplay.
Greetings,
Soprah