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Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 22 Dec 2014, 12:27
by SSM.Speed...
salut

bug
quelque foi le local records disparait
reste le dedi et live records

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 23 Dec 2014, 08:01
by SSM.Speed...
salut

coupure système a 01h00 :?:

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 23 Dec 2014, 12:42
by oliverde8
SSM.Speed... wrote:salut

bug
quelque foi le local records disparait
reste le dedi et live records
J'ai dus corriger normalement avec la derniere version sur le nighty, si ce n'est pas le cas peux tu me confirmer que cela n'arrive que sur des maps ou il y a beacoup de records. Je pense voir une autre possibilite qui cree le problemes.
SSM.Speed... wrote:salut

coupure système a 01h00 :?:
Nous avons un probleme de stabilite sur l 0.9.8, ce qui fait qu'elle est blocque en nighty en n'evolue pas en stable pour le moment. Je cherche tres fort mais :roflol:

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 23 Dec 2014, 19:55
by SSM.Speed...
salut

ok pour le moment jai Remi la 9.7 et enlevé ilkill plus stable je surveille les log
mes a 96 joueurs pas de souci

Re: eXpansion 0.9.8.3 ~ News (Not Realesed)

Posted: 11 Jan 2015, 22:50
by reaby
eXpansion PluginPack 0.9.8.3 update at dev

a huge update is being applied with lots of changes :)

To update just use the git update for dev branch:
after update type /adm setexp

and click reset value button at "GUI tab" --> "texture base url for ui"
or change the value to

Code: Select all

http://reaby.kapsi.fi/ml/ui3/

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 11 Jan 2015, 23:03
by oliverde8
just for information Reaby probably fixed the memory issue :yes: GG Reaby

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 13 Jan 2015, 10:29
by reaby
Last Updates
so a more complete posting about the changes, after I'm much more in a mood of writing this long posting :)

Memory management
I wasn't aware of this problem until Oliver noticed the memory usage of the script was rising slowly but constantly.
And all thanks to that goes for the analytics plugin introduced few updates ago. I had a thought that the reason would be again GUI classes, since those were having some memory issues before. And after some debugging found out that the problem indeed was there. I think I found a nice solution to free and release resources of the the classes, so the memory problems should be now fixed. So GUI is changed hugely under the hood. This means some of the GUI might still have some issues due the enhanced memory management... Please give feedback bout this, in case I didn't find while testing the changes :)

UI Changes
I added more possibilities to easily customize the UI, meaning you can customize the window-, button- and widget colors more precisely. I added possibility to change window background and title colors, as well as the text colors.
To do so, the texture base url needs to be changed as i posted before.

New menu
The menu is has gone though also changes. The structure of the menu hopefully is a bit better now.
Mostly you will notice that the menu items which open a sub menu are also clickable now, this enabled to have even more menu items.

Animations
Since the animation framework has been added as maniascript namespace, it enabled finally to add more animations to widgets and windows. There was some animations before, but now, as no need to include the animation library for the scripts, I would like to bring even more eyecandy to the plugins pack widgets and windows.

Some animations has been changed, like menu and window open/close. Hopefully you like the new ones as much as I :)

Auto hide widgets
To continue the last topic, I did some tests before to auto hide the widgets during race, and finally as the animations namespace addition, this was possible actually to do. At the bottom right corner there is a little red or green box. It changes color when you click.

Green = Auto hide widgets
Red = Static widgets

It indeed should be static widgets by default, but let me know if for some reason it isn't :)

New script mode events handling
Before all plugins recieved all script mode events, means a lot of processing for the controller.
Since base game modes supports subscribing and unsubscribing events, this means optimizations can be done, which is great! So, now only whitelisted events gets passed to controller from game mode, So now only the plugins with $this->enableScriptEvents("*eventname*"), will get the all subscribed script events, all other plugins will not even process the scripted events, which should make the plugins run even faster, if servers are having 50+ players.

New Plugins

Idlekick
won't kick any admins, others will be kicked after 10 minutes, but you can define other value as well at config.

Notifications
works like another chatbox, you can redirect the server chat messages from plugins to this own movable widget

Obstacles status for trackmania
Very useful for RPG-servers, displays player checkpoint progress bars up to 10.

Minigame1
Game displays an image to random position between random time interval. If a player manages to click the image, he wins random amount of planets. See Ingame config for min/max randomizable values and for the image url!

Customizable Scoreboard
If you run game in scripted mode (gamemode 0), it's possible to customize the scoreboard row and columns count.

Stunt figures
also for scripted modes :)

Other notable changes
  • custom rounds points works again
  • jukebox history and buffer sizes are changeable
  • Dedimania-plugin ignores now case for SeRvErLoGin
  • chatbox background can be unloaded properly

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 13 Jan 2015, 10:46
by endbase
Aah nice update !!

One question is there a way to configure auto hide widgets server wise ?

Nvm Allready being fixed by Reaby :)

Greetz Base

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 13 Jan 2015, 20:12
by hackie
Hi

A small mistypo :

Under server control : it says deciated Control ( has to be Dedicated Control ? )

( version 0.9.8.3 build 2015-01-13 )

Re: eXpansion 0.9.8 ~ News (Not Realesed)

Posted: 13 Jan 2015, 22:21
by oliverde8
I have been looking into memory usage on our analytics tool and I think I can confirm that the memory issue is fixed with the 0.9.8.3. Even throught it is only in dev there is already 21 server that migrated and memory peaks on the servers are constant.
Good joob reaby :D