RoundsBase.Script
Script compilation failed: ERROR[105, 60] Function GetFinishTimeout not found
if (S_UseAlternateRules) CutOffTimeLimit = GetFinishTimeout();
Shouldn't this be
if (S_UseAlternateRules) CutOffTimeLimit = S_FinishTimeout;
?
ManiaPlanet Server 2015-02-18b
Moderator: NADEO
Re: ManiaPlanet Server 2015-02-10
I seem to have a problem with TM2 servers (although for some reason I did get one started, but not more) and with elite lobby...
Connecting to master server...
...ERROR: Cannot connect to the server (12029)
Please wait, loading...
ERROR: Connection to master server lost. Exiting...
Press a key to quit.
Nobody else getting this?
I'm tempted to go backwards to the previous version and see what happens.
Connecting to master server...
...ERROR: Cannot connect to the server (12029)
Please wait, loading...
ERROR: Connection to master server lost. Exiting...
Press a key to quit.
Nobody else getting this?
I'm tempted to go backwards to the previous version and see what happens.
Enjoying TMOne
Re: ManiaPlanet Server 2015-02-10
Just started my TM- server to see.
It runs fine here, sorry.
It runs fine here, sorry.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: ManiaPlanet Server 2015-02-10
Tcpip stack got corrupted. For once not Nando's fault.MrA wrote:I seem to have a problem with TM2 servers (although for some reason I did get one started, but not more) and with elite lobby...
Connecting to master server...
...ERROR: Cannot connect to the server (12029)
Please wait, loading...
ERROR: Connection to master server lost. Exiting...
Press a key to quit.
Nobody else getting this?
I'm tempted to go backwards to the previous version and see what happens.
=3
Re: ManiaPlanet Server 2015-02-10
AwesomeTGYoshi wrote:Tcpip stack got corrupted. For once not Nando's fault.


Enjoying TMOne
Re: ManiaPlanet Server 2015-02-10
Are you trying to use RoundsBase.Script.txt as the game mode to play on the server? You can't do that, if you want to run a rounds server you must use Rounds.Script.txt. RoundsBase is just a script that contains common code for modes using a round system like Rounds, Cup or Team.weerwolf wrote:RoundsBase.Script
Script compilation failed: ERROR[105, 60] Function GetFinishTimeout not found
if (S_UseAlternateRules) CutOffTimeLimit = GetFinishTimeout();
Shouldn't this be
if (S_UseAlternateRules) CutOffTimeLimit = S_FinishTimeout;
?

Re: ManiaPlanet Server 2015-02-10
Bonsoir à tous !
Je suis en train d'essayer de creer un serveur matchmaking avec une dizaine de serveurs esclaves. Mais j'ai un soucis, j'ai pris la dernière update qui inclus directement les modes.
Mais je n'arrive pas à lancer autre chose que le mode Round sur mon serveur.
Je voudrais lancer le mode Chase, j'indique pourtant bien dans le script_title : TrackMania\Chase.Script.txt
Peut etre dans le title du jeu ou je me trompe, je met actuellement /title=TMStadium
Si quelqu'un a une idée
Merci beaucoup !
Bonne soirée !
Je suis en train d'essayer de creer un serveur matchmaking avec une dizaine de serveurs esclaves. Mais j'ai un soucis, j'ai pris la dernière update qui inclus directement les modes.
Mais je n'arrive pas à lancer autre chose que le mode Round sur mon serveur.
Je voudrais lancer le mode Chase, j'indique pourtant bien dans le script_title : TrackMania\Chase.Script.txt
Peut etre dans le title du jeu ou je me trompe, je met actuellement /title=TMStadium
Si quelqu'un a une idée
Merci beaucoup !
Bonne soirée !
Re: ManiaPlanet Server 2015-02-10
Did you set game_mode to 0 to use the scripted game modes instead of the legacy ones?
Code: Select all
<gameinfos>
<game_mode>0</game_mode>
<script_name>Chase.Script.txt</script_name>
<chat_time>10000</chat_time>
<finishtimeout>1</finishtimeout>
<allwarmupduration>0</allwarmupduration>
<disablerespawn>0</disablerespawn>
<forceshowallopponents>0</forceshowallopponents>
</gameinfos>
Re: ManiaPlanet Server 2015-02-10
Oh god no...
I try this solution
[edit]
Problem solve.
A last question, for ma match serveur, in the part <mode_script_settings> , i have to put witch configuration ?
Juste the line <setting name="S_MatchmakingMode" type="integer" value="2"/> ?
And why my match server are visible in the search menu ?
I added on white list and my match server here https://player.maniaplanet.com/matchmaking-servers
I don't understand
I try this solution
[edit]
Problem solve.
A last question, for ma match serveur, in the part <mode_script_settings> , i have to put witch configuration ?
Juste the line <setting name="S_MatchmakingMode" type="integer" value="2"/> ?
And why my match server are visible in the search menu ?

I added on white list and my match server here https://player.maniaplanet.com/matchmaking-servers
I don't understand

Re: ManiaPlanet Server 2015-02-18
Hi!
I've juste updated the first post with an updated server
http://files.maniaplanet.com/ManiaPlane ... -02-18.zip
which irons out a few issues for the trackmania matchmaking and new chase mode.
I'll soon update le "_latest" version if no new issue arrises.
I've juste updated the first post with an updated server
http://files.maniaplanet.com/ManiaPlane ... -02-18.zip
which irons out a few issues for the trackmania matchmaking and new chase mode.
I'll soon update le "_latest" version if no new issue arrises.
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