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Re: ManiaPlanet Server 2015-02-10

Posted: 14 Feb 2015, 09:49
by weerwolf
RoundsBase.Script
Script compilation failed: ERROR[105, 60] Function GetFinishTimeout not found

if (S_UseAlternateRules) CutOffTimeLimit = GetFinishTimeout();

Shouldn't this be
if (S_UseAlternateRules) CutOffTimeLimit = S_FinishTimeout;

?

Re: ManiaPlanet Server 2015-02-10

Posted: 14 Feb 2015, 17:58
by MrA
I seem to have a problem with TM2 servers (although for some reason I did get one started, but not more) and with elite lobby...

Connecting to master server...
...ERROR: Cannot connect to the server (12029)
Please wait, loading...
ERROR: Connection to master server lost. Exiting...

Press a key to quit.

Nobody else getting this?
I'm tempted to go backwards to the previous version and see what happens.

Re: ManiaPlanet Server 2015-02-10

Posted: 14 Feb 2015, 19:10
by hackie
Just started my TM- server to see.
It runs fine here, sorry.

Re: ManiaPlanet Server 2015-02-10

Posted: 14 Feb 2015, 20:29
by TGYoshi
MrA wrote:I seem to have a problem with TM2 servers (although for some reason I did get one started, but not more) and with elite lobby...

Connecting to master server...
...ERROR: Cannot connect to the server (12029)
Please wait, loading...
ERROR: Connection to master server lost. Exiting...

Press a key to quit.

Nobody else getting this?
I'm tempted to go backwards to the previous version and see what happens.
Tcpip stack got corrupted. For once not Nando's fault.

Re: ManiaPlanet Server 2015-02-10

Posted: 14 Feb 2015, 20:41
by MrA
TGYoshi wrote:Tcpip stack got corrupted. For once not Nando's fault.
Awesome :thumbsup: :thx:

Re: ManiaPlanet Server 2015-02-10

Posted: 16 Feb 2015, 14:23
by Eole
weerwolf wrote:RoundsBase.Script
Script compilation failed: ERROR[105, 60] Function GetFinishTimeout not found

if (S_UseAlternateRules) CutOffTimeLimit = GetFinishTimeout();

Shouldn't this be
if (S_UseAlternateRules) CutOffTimeLimit = S_FinishTimeout;

?
Are you trying to use RoundsBase.Script.txt as the game mode to play on the server? You can't do that, if you want to run a rounds server you must use Rounds.Script.txt. RoundsBase is just a script that contains common code for modes using a round system like Rounds, Cup or Team.
;)

Re: ManiaPlanet Server 2015-02-10

Posted: 16 Feb 2015, 22:25
by nExNihilo
Bonsoir à tous !

Je suis en train d'essayer de creer un serveur matchmaking avec une dizaine de serveurs esclaves. Mais j'ai un soucis, j'ai pris la dernière update qui inclus directement les modes.
Mais je n'arrive pas à lancer autre chose que le mode Round sur mon serveur.
Je voudrais lancer le mode Chase, j'indique pourtant bien dans le script_title : TrackMania\Chase.Script.txt

Peut etre dans le title du jeu ou je me trompe, je met actuellement /title=TMStadium

Si quelqu'un a une idée

Merci beaucoup !
Bonne soirée !

Re: ManiaPlanet Server 2015-02-10

Posted: 17 Feb 2015, 13:56
by Eole
Did you set game_mode to 0 to use the scripted game modes instead of the legacy ones?

Code: Select all

<gameinfos>
	<game_mode>0</game_mode>
	<script_name>Chase.Script.txt</script_name>
	<chat_time>10000</chat_time>
	<finishtimeout>1</finishtimeout>
	<allwarmupduration>0</allwarmupduration>
	<disablerespawn>0</disablerespawn>
	<forceshowallopponents>0</forceshowallopponents>
</gameinfos>

Re: ManiaPlanet Server 2015-02-10

Posted: 17 Feb 2015, 19:25
by nExNihilo
Oh god no...
I try this solution

[edit]
Problem solve.

A last question, for ma match serveur, in the part <mode_script_settings> , i have to put witch configuration ?
Juste the line <setting name="S_MatchmakingMode" type="integer" value="2"/> ?

And why my match server are visible in the search menu ? :(
I added on white list and my match server here https://player.maniaplanet.com/matchmaking-servers

I don't understand :(

Re: ManiaPlanet Server 2015-02-18

Posted: 18 Feb 2015, 17:24
by xbx
Hi!

I've juste updated the first post with an updated server
http://files.maniaplanet.com/ManiaPlane ... -02-18.zip

which irons out a few issues for the trackmania matchmaking and new chase mode.

I'll soon update le "_latest" version if no new issue arrises.