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Re: [Matchmaking] Scoretable problem

Posted: 19 Jun 2015, 17:39
by Darkminus
Eole wrote:After that do you always use Player.CurrentClan to access the player clan? Especially inside the spawn function.
You don't use SetPlayerClan() anywhere else?
So... I was using 0 as clan parameter for SM::SpawnPlayer. If I use MM_RequestedClan(Player) it works as it should :) However that forces me to enable clan mode.

I don't understand why it was working on normal servers, and not on matchmaking match servers with the previous code...

The scorestable now work correctly :) Thank you :thx: