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Re: Can i use more 1 channel for base material

Posted: 02 Sep 2015, 16:08
by Tipiizor
Nadeo uses this for some transitions between textures or effects on walls.

For example, for "ArenaTransition", the game applies 2 textures on a surface (ArenaConcretePxz and ArenaTransition overt it)
ArenaTransition acts like a decal to dirt the wall.

I never tried but maybe it's possible to add some lines on the NadeoImporterMaterialLib.txt with 2 custom textures.
If someone have some free time, he can try :D


Edit: I tried but not succeed (with custom textures and nadeo textures)

Re: Can i use more 1 channel for base material

Posted: 02 Sep 2015, 16:58
by alividerci
Nice try :)

Re: Can i use more 1 channel for base material

Posted: 02 Sep 2015, 20:24
by maxi031
Yes you can blend 2 textures in photoshop or you can use "decals";

Re: Can i use more 1 channel for base material

Posted: 05 Sep 2015, 14:26
by alividerci
maxi031 wrote:Yes you can blend 2 textures in photoshop or you can use "decals";
how i can use opacity or mask? i have files blabla_D.tga, blabla_O.tga, blabla_S.tga, blabla_N.tga
but after importer i can not see my blabla_O.dds :?

Re: Can i use more 1 channel for base material

Posted: 05 Sep 2015, 15:26
by Florenzius
_O isn't right. Just _D, _N, _S

Re: Can i use more 1 channel for base material

Posted: 05 Sep 2015, 15:39
by alividerci
ManiaDesign wrote:_O isn't right. Just _D, _N, _S
how i can use opacity?
TDOSN
DiffuseOpacity
Specular
Normal

Re: Can i use more 1 channel for base material

Posted: 06 Sep 2015, 10:18
by maxi031
TDOSN

DiffuseOpacity
Specular
Normal
Put your opacity inside diffuse texture in alpha channel you do not need another texture for it and if you are using dds texture than save it as dxt5, if tga than as 32 bits tga with alpha.

Re: Can i use more 1 channel for base material

Posted: 06 Sep 2015, 14:56
by alividerci
maxi031 wrote:
TDOSN

DiffuseOpacity
Specular
Normal
Put your opacity inside diffuse texture in alpha channel you do not need another texture for it and if you are using dds texture than save it as dxt5, if tga than as 32 bits tga with alpha.
thx, a lot