The future of TM...

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Edster
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Re: The future of TM...

Post by Edster »

Hylis wrote:I think it will be better to have this debate once we have released the work we are doing. Otherwise, I feel it can continu maybe a little too much ;)
Fair enough if you feel that way, but unfortunately the situation has gotten to the point where big teams are dropping like flies because there simply aren't many TM tournaments to enter, there are no guarantees for the future and the big sponsors and eSports organisations don't see the point in carrying on. So I would say that your ability to dictate when it's appropriate to discuss this has been severely diminished; with all due respect, it's the teams calling the shots here, not Nadeo. When the entire emphasis is put onto the community don't be surprised when they start asking for things that you're not giving them.

A lot of what you're saying sounds great: You have high ambitions for Turbo, and you always should have confidence in your products; and genuinely, what I've seen of Turbo so far looks great. But then again, I thought the same about Valley, and although it's a very unique and good looking environment, nobody plays it. It's a failure. But anyway that's all I see here, lofty goals and ambition, and no clear roadmap as to how they're going to be achieved. How are you going to make something that is niche and generally unknown relevant to the mainstream? Like I said before, the world changed, but your game did not. That is one of the reasons why you're falling behind.

The thing that Trackmania did so well (Indeed continues to do) is that it's an aggressively anti-realistic racing game with a handling model that's deceptively difficult. Before TM came along, racing sims were the only things being taken seriously. (And don't get me wrong, before TM came along I was a big racing sim fan, and I still am, but they're not for everyone, they don't have the universal appeal that a stunt driving game has) Now TM is on the decline, Rocket League has taken up the mantle that should have been TM's. I'm surprised at how positively you're reacting here to Rocket League, when in reality you should be envious of it's almost overnight success. They are competitors, they're not going to do the work for you; when eSports organisers see Rocket League's popularity they don't think: "Hey, maybe we should hold more stuff for TM as well!" They just think: "Wow, Rocket league is great! That's all we need to cover the racing game department, let's just do that." They've already forgotten about TM, just like the playerbase. What you should be doing is analysing why Rocket League became so popular, and how it's stayed consistently popular ever since coming out. Most relevantly, ask yourself why so many Trackmania players are more interested in Rocket League and I think you'll start to understand just what TM needs to do; it is certainly not work of the moment, but at the same time (if you'll excuse the pun) it's not exactly rocket science.

It is difficult because the sims like Project Cars, rFactor, Forza, etc. All have real world equivalents, so for example they can get real life racing drivers to race against fans in engaging fun eSports events. (I.E. Look at Formula E and Forza with their Race/off event with Senna and Prost next Saturday) With TM unfortunately it is much harder to get that kind of publicity because it's not a real life simulator; it pushed the boundaries of reality to create crazy tracks which have to be driven in new and inventive ways, and the truth is that the TM name is just not a draw to people anymore. In the UK particularly, it's a name with no weight on the competitive scene. Telling someone that you're good at TM is basically like telling them you're good at Hard Drivin' or Geoff Crammond's Stunt Car Racer; No-one has heard of it, because the world has now moved on. Without wishing to simplify it too much or be melodramatic, it comes down to a choice of adapt to the market and survive, or die.

Like I said, it's alright for guys like me: The Grand Prix and F1 communities and teams have been small for quite some time. We are tightly knit and we'll probably keep going and doing our race regardless of numbers; admins prefer a small group of dedicated guys who will always turn up anyway. But it's the tech scene in particular that's really suffering, and that's a real shame for me. I hear players talk about how 'the old days' were so amazing, with over 100 teams signing up to tournaments (compared to about 30 these days) and lots more competitions to enter...And because I spent 2011-2013 only playing GP/F1, I missed those old days, and the feeling is that it will never be that good ever again. Is it a problem with the game or did everyone just get older and move on? It's probably different for everyone, but for me I feel it is more of the former than the latter.
Akbalder
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Re: The future of TM...

Post by Akbalder »

Hylis wrote:A platform success is determined by it's killer apps. I think that when we will have opened it in the right way, the 2.0 of the internet will be enough to bring people in. HL2 pushed Steam, DayZ, Dota, CS starts were a little complicated at start to play but it did not prevented them to succeed. Btw, I am thinking of a different way than these creation, and I know that the thougher it is to get people in, the harder it is to get the killer app (and more especially in multiplayer and nowadays, I agree)

I think that Maniaplanet should still be more simple to release for creators & access for players. But like it has been said by TMarc, outstanding 2.0 content is still too unreachable. So, we have to work on both: accessible & advanced. Just avoid to forget about the time it gets to make such an ambitious thing.
Even with more customization, I don't think that maniaplanet could be the place for big mods. Now, that there are full engines available for modders, why would someone create its content in maniaplanet?

Wouldn't be better to focus on the game itself? Having the best user experience for players playing the default titles seems to be the most important.
Palteza
Posts: 94
Joined: 12 Oct 2011, 03:08

Re: The future of TM...

Post by Palteza »

That's a real shame you're wondering only now about the accessibility of your game. I mean just simply launch Maniaplanet and see the disaster about ergonomics. You can propose the deepest background in your game it will only concerne an elite ... IN THE COMMUNITY (if you make it reachable like you said ...). This elite can't bring magic during years and years if there is no commercial politic about new drivers.

With your great past success you built a community able to make this game alive when it should be dead (Trackmania² Stadium). This is a huge achievement. But time is running. In the past few days, some old teams closed their door. In other times i would have said this is normal. But this time I feel this is a general feeling in the community. Luckily for you people may stay on TMU and not far from/or in Maniaplanet in case there is a renew. But you're wasting the community of dedicated players.

I hope for you a few people will hold the game until you're "releasing the work you're doing". And that this work will really change something. I think also that the game can also reborn by itself, that's the beauty of the mechanics you built. But you're burning your own great success at the moment.


The game market is so "sharky" and i dunnow everything about your plans that i must temper my words. But I hope for you it's not too late. Gogo :!: ;)

Akbalder wrote:Even with more customization, I don't think that maniaplanet could be the place for big mods. Now, that there are full engines available for modders, why would someone create its content in maniaplanet?

Wouldn't be better to focus on the game itself? Having the best user experience for players playing the default titles seems to be the most important.
Yeah sure, go back to a kind of simplicity in your plans. This tittle packs things are splitting the energy of this game. It will only work with a huge amount of player base. Or with a way better readability.
Hylis
Nadeo
Nadeo
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Joined: 14 Jun 2010, 11:58

Re: The future of TM...

Post by Hylis »

Edster, thank you for the positive stuff in your message. On being envious, it is unlikely to be my way of doing. And I am really happy about this and wish you best with your way. I wish Acer to come back if Trackmania esport grow again since I believe that they have a positive spirit. Meanwhile, I understand that a console release is not the best for them. It's cool they compare us to Valve, Riot & Blizzard, while you do with big recent success, but Nations is soon 10 years old, and it's part of us to take our time and make it on the long term for our games. SC1 had it's time before SC2 that may have it's own time in a way, like CS 1.6 had it's time or other games will. The cycles. And it's obvious that I believe we are going to see a new one, since we are working since years to prepare it.

Akbalder, it's why I talk about different type of content.

Palteza, we did not built a community, we made games that are more open than most. And it's one part of how it is still alive and played by millions of players each year, while another one being that it is accessible in some ways. Again, making both of best world: open & accessible is really difficult. It's like making windows and your coffee machine with the same interface, while it always evolves. It's not too late at all. It's even maybe too soon. As strange as it can sound, I think the players needs to understand the need of growing again. There are much more players today than when the community was growing. The decrease was difficult to handle, but since 2 years, the numbers are stable. ZeratoR's cup with 20K simultaneous viewers in french showed that innovation & fun can also help.

Anyway, I am not going to spend days here to answer. These discussions are more likely to be possible some time after the release of Turbo, when we will see what happened and what is going to happen. Until then, take a break or celebrate how long some players stayed it, and imagine a place where all console owners will now be able to listen to you, on how good is Trackmania, even if it looks like some old players would like us to be faster on track. We are fullspeed and I bet that millions of players will enjoy Trackmania this year again and that it will be king of racing.
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