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Re: Blurry Cartextures (only on my car)

Posted: 09 Jan 2016, 13:15
by Rots
or simply create you car with the ingame editor, with it's stickers and cool stuff, and then use the diffuse as a template to stick your stickers in a new layer using photoshop for HD results. (if you are not familiar with symmetry or grid templates on photoshop)

Here you have all templates:

http://www.maniapark.com/mypark.php?a=8338

Re: Blurry Cartextures (only on my car)

Posted: 09 Jan 2016, 17:07
by TheMisterMatt
@ManiaDesign : You should check in your drivers Setting (Nvidia Control Panel or Catalyst Control Center) maybe the texture filtering settings are not at the highest ! (: :thumbsup:

Re: Blurry Cartextures (only on my car)

Posted: 09 Jan 2016, 21:32
by Florenzius
Are I dumb, or is it a wonder?^^

In the first mood of canyon the textures are hd and i didn't change anything...

I can't send you pictures now, because imgur don't works...

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 17:37
by ElCharco
Try to set your setting to this:
Image

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 17:47
by Florenzius
It's already at high

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 18:22
by adamkooo2
adamkooo2 wrote:I have same bug in tps, and objects
as I wrote, problem is somewhere in the stuff, because I have this bug too in some items, example:
I have edited the building_D.dds file and in paint.net it looks good, but when I opened mp, I saw the texture was blurred. Problem is somewhere in the file.dds

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 18:43
by Florenzius
But it's not an item, it's a car.

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 19:40
by adamkooo2
ManiaDesign wrote:But it's not an item, it's a car.
you still don´t understand :)
problem is in file.dds in game

Re: Blurry Cartextures (only on my car)

Posted: 10 Jan 2016, 23:39
by TMarc
again, DXTC is compressed, and contains mipmaps.
low resolution mipmaps lead to more or less blurry textures, depending on the mipmap and distance detail settings of game video, and video driver settings.

And if in paint the texture looks OK before saving, load it again after saving... is it the same in paint or in another application like IrfanView?