Re: My first Mod for TM2 Canyon
Posted: 18 Aug 2011, 17:06
coool 

Thanks for advice Trackmaniack i will try to implement that stuff !Trackmaniack wrote:EDIT: Also, just as a style tip that you might want to do when you're finished with the mo--cuz this already looks AWESOME but it's something I thought of--since the car's driving on grass now and not dust, you might want to darken/remove the detailsdiffusedirty.dds from the car's file and then send the modded files in a .pack, since dust looks out of place on a green hill zone like this
Looks awesome. Yeah, you might want to wait until packs are working so you can get some planets out of this.CoastKid wrote:I'm very happy that you like it, but i planned to release mod a little later.
First i want to add new textures and make some changes and optimizations (i want to do more experiments!).
Here is some shot of famous multi-lap track with my mod:
http://i.imgur.com/VqT21.jpg
Schyeeeeez!Ravious wrote:Looks awesome. Yeah, you might want to wait until packs are working so you can get some planets out of this.CoastKid wrote:I'm very happy that you like it, but i planned to release mod a little later.
First i want to add new textures and make some changes and optimizations (i want to do more experiments!).
Here is some shot of famous multi-lap track with my mod:
http://i.imgur.com/VqT21.jpg
1- play a track with this modCoastKid wrote:My first experiments with TM2 Canyon modding!![]()
A "little bit" more green and new rock texture:
More hi-res screens Here:
http://i.imgur.com/jd8ic.jpg
http://i.imgur.com/ktwCh.jpg
I will try to add something else tomorrow.