Car lights independend from shader settings

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donsebastian
Posts: 8
Joined: 16 Aug 2011, 23:13

Re: Car lights independend from shader settings

Post by donsebastian »

Completely agree!
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dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: Car lights independend from shader settings

Post by dsi1 »

Ooh, ooh, can we make everyone go blind when exiting a dark area into a high sunlit area too? This should work both ways, advantages and disadvantages!
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firstdriver
Posts: 360
Joined: 23 Sep 2011, 15:40

Re: Car lights independend from shader settings

Post by firstdriver »

aXu wrote:I can't play night tracks because my computer can't handle "nice" shader setting fast enough. However, I don't see car light being very taxing process (the car shadows run fine, and I see this is not too different) so I think it should be a separate option or always on since it clearly affects gameplay.

There should be no gameplay-wise benefits for having better computer.
I agree .... :clap:
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kapsubm
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Re: Car lights independend from shader settings

Post by kapsubm »

it´s not only the carlights , as u might see in the following picture its somehow strange with the shader settings, i want my underbody lights AND i want to see something in the dark also :)
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firstdriver
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Re: Car lights independend from shader settings

Post by firstdriver »

SPAM is definitely NOT a Nadeo/Trackmania or even a game related site.
Last edited by tcq on 02 Dec 2012, 19:41, edited 1 time in total.
Reason: Rmeoved the spam post above and the quote
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Omnixor
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Re: Car lights independend from shader settings

Post by Omnixor »

you don't say? bots are really often on these forums ):
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