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Re: Car lights independend from shader settings
Posted: 25 Sep 2011, 22:22
by donsebastian
Completely agree!
Re: Car lights independend from shader settings
Posted: 26 Sep 2011, 02:38
by dsi1
Ooh, ooh, can we make everyone go blind when exiting a dark area into a high sunlit area too? This should work both ways, advantages and disadvantages!
Re: Car lights independend from shader settings
Posted: 26 Sep 2011, 17:31
by firstdriver
aXu wrote:I can't play night tracks because my computer can't handle "nice" shader setting fast enough. However, I don't see car light being very taxing process (the car shadows run fine, and I see this is not too different) so I think it should be a separate option or always on since it clearly affects gameplay.
There should be no gameplay-wise benefits for having better computer.
I agree ....

Re: Car lights independend from shader settings
Posted: 27 Sep 2011, 15:13
by kapsubm
it´s not only the carlights , as u might see in the following picture its somehow strange with the shader settings, i want my underbody lights AND i want to see something in the dark also

Re: Car lights independend from shader settings
Posted: 02 Dec 2012, 04:48
by firstdriver
SPAM is definitely NOT a Nadeo/Trackmania or even a game related site.
Re: Car lights independend from shader settings
Posted: 02 Dec 2012, 09:02
by Omnixor
you don't say? bots are really often on these forums ):