Re: Main problem of TM2: How to get newbies into the game?
Posted: 01 Apr 2016, 11:32
And your point here is exactly what? Everyone should build respawnable tracks now? Even TMX ARC for example that's made for pure hunting purposes should have respawnable CPs because a few beginners can't finish them? (RPG Excluded) Because CP blocks don't come in all shapes and forms you can't just smack one in anywhere you like for a respawn, and even then you'd have nightmares of making the track drivable until the next CP.Alcator wrote: But on mania-exchange, you will find many tracks picked as "Best of the week" or winners of the Monthly Track Competition which are just full-speed madness and only few, if any at all, checkpoints in those are respawnable. Which means that until you pixel-perfectly memorize the only correct path, your learning consists of constant restarts
You have to know if the tracks purpose is to be a hunter, you won't need a respawn anyway, and that's completely fine.
There's a lot of beginner friendly tracks out there, but not all have to be that way.
I'd say beginners rarely come back because there's always ''that one guy'' who will say ALT+F4 or CTRL+W or ''write /bootme in chat'' to get color menu.tcq wrote:For example, what is the most common questions inside of TM?
1. How do i change my name?
2. Can you see my car?
You do have a point anyway, ManiaPlanet could have the color code table in the profile editor. Something like http://kc.jfreu.com has when you click on the small square with 4 colors in it.