Re: Where are the valley castles blocks in the editor?
Posted: 13 Apr 2016, 23:46
A little long winded but this is how I did it to find out the names of the blocks.
I raced one of nadeo maps and saved replay.
I made a random track and saved is (this is so it shows in file list)
I used mapedit to convert the replay to a map and saved over the random track I maded.
Went back into game and loaded the map (you will notice it wont have a thumbnail image to it) and cut all castle blocks, deleted everything else and paste them back and saved.
I did notice when I played the map because it was from a replay it didn't look right (I think this had something to do with mapedit converting it but if you load a map with castle blocks into mapedit you get the names of the blocks)
If you make a valley map with just a lake and save it and change lake blocks to castle blocks it works perfect.
Some block names I've found so far.
I raced one of nadeo maps and saved replay.
I made a random track and saved is (this is so it shows in file list)
I used mapedit to convert the replay to a map and saved over the random track I maded.
Went back into game and loaded the map (you will notice it wont have a thumbnail image to it) and cut all castle blocks, deleted everything else and paste them back and saved.
I did notice when I played the map because it was from a replay it didn't look right (I think this had something to do with mapedit converting it but if you load a map with castle blocks into mapedit you get the names of the blocks)
If you make a valley map with just a lake and save it and change lake blocks to castle blocks it works perfect.
Some block names I've found so far.